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Zeri splash art

The Spark of Zaun

Zeri

DifficultyMedium
Role
Marksman
Lane
Duo

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Duo (ADC)
C
Win Rate49.0%
Pick Rate1.2%#20
Ban Rate0.0%

Popular Zeri builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 52.51%Picks 846

Stay mobile and grind them down with crits

  • Gunmetal Greaves
  • Essence Reaver
  • Phantom Dancer
  • Mortal Reminder
  • Infinity Edge
  • Bloodthirster

When enemy frontliners stack armor and the team has healing

Items push Critical Rate to 125% in total, and Infinity Edge's Limit Break turns every 1% above 100% into 0.6% bonus Critical Damage. Mortal Reminder adds 30% AR Pen, plus another 6% on attacks that critically strike. Physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds. Movement Speed comes from Gunmetal Greaves' +45 and Phantom Dancer's +5%; ranged champions also gain 7% on attacks against enemy champions, decaying over 2 seconds.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your main damage source, then Skill 3 as the core of your mobility.

Zeri Skills

Living Battery
Passive

Living Battery

Fires a burst of 6 rounds in the target direction, dealing 74 physical damage (13 + 105%AD) to the first enemy hit.
Zeri's Attack Speed is capped at 1.5 attacks per second. 50% of Attack Speed in excess of the cap is converted into bonus AD.
Electrocute!
Skill 1

Electrocute!

7.5s
Zaps target location, dealing 67 magic damage (35 + 55%AD + 30%AP) and applying a 14% slow effect that decays over 2 second(s).
If this ability kills an enemy, it refunds 50% of its cooldown and 100% of its Mana cost.
DetailsLVL 1LVL 1LVL 2LVL 3LVL 4
Cooldown7.564.53
Base Damage356085110
Slow14%18%22%26%
AD55%70%85%100%
AP30%35%40%45%
Ultrashock Laser
Skill 2

Ultrashock Laser

12s
Fires an electric pulse that deals 77 physical damage (30 + 80%AD + 40%AP) to the first enemy hit and slows them by 30% for 2 second(s).
If the pulse hits a wall, it expands into a long range laser, dealing the same damage and slow effect to enemies in the area and Critically Striking champions and monsters.
DetailsLVL 1LVL 1LVL 2LVL 3LVL 4
Cooldown1211109
Base Damage3070110150
Slow30%35%40%45%
Spark Surge
Skill 3

Spark Surge

22s
Dashes a short distance and builds up Electrocute! for 6 second(s), empowering the next 3 attacks to pierce, dealing 20 bonus magic damage (20 + 10% bonus AD + 20%AP) to the first target hit (increased by up to 100% based on her Critical Rate) and 80% damage to targets struck after the first.
Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 second(s). Critical Strikes reduce the cooldown by 1.5 second(s) instead.
Zeri vaults over any terrain she touches, greatly extending the dash range.
DetailsLVL 1LVL 1LVL 2LVL 3LVL 4
Cooldown2219.51714.5
Damage Ratio80%85%90%95%
Base Damage20232629
Lightning Crash
Ult

Lightning Crash

70s
Discharges a nova of electricity, dealing 150 magic damage (150 + 70% bonus AD + 80%AP) to nearby enemies.
Upon hitting an enemy champion, she gains 10% Movement Speed and a 30% Attack Speed bonus that can bypass her Attack Speed cap for 5 second(s).
During this time, her attack becomes a faster triple shot that chains to nearby enemies to deal 15 physical damage (25%AD).
Hitting an enemy champion with an ability or attack extends this ability's duration and adds 1 stack(s) of Overcharge for 1.5 second(s). Critical Strikes add 2 additional stack(s). Each stack grants 0.5% Movement Speed.
DetailsLVL 1LVL 1LVL 2LVL 3
Cooldown706560
Base Damage150200250

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2422
Mana380LV15 1080
Attack Damage58LV15 114
Armor31LV15 101
Magic Resist32LV15 60
Movement Speed335

Critical damage is 175% for every champion. These figures exclude items and runes.

Zeri Strengths

  • High mobility during Ult that is hard to catch
  • Unique traversal over walls with Skill 3
  • Sustained AoE damage across the enemy team

Zeri Weaknesses

  • ×Auto-attack (Passive) is a skillshot that needs precise aim
  • ×Low early damage and a long defensive laning phase
  • ×Mobility is everything; slows and CC shut her down

Early Game

Your early damage is modest, so farm safely using Skill 1's longer range. Firing Skill 2 through walls gives vision and light poke at the same time. That is how you get through the early game.

Mid Game

Once your core items come in, Zeri's mobility really starts to matter. When an ally's gank or a skirmish is brewing, use the Skill 3 wall-grind to arrive before anyone else. Pick up the kills there and speed up the snowball.

Late Game

The late game belongs to Zeri. Your DPS and kiting let you run circles around the enemy. Keep your Ult stacks up, dodge enemy skills, and keep dealing damage.

Teamfights

Teamfights revolve around high-speed kiting once Ult is active. Start by kiting back and chipping the enemy frontline. The moment their formation breaks, use Skill 3 along a wall to dive the backline.

⚠️ Common Mistakes

Wasting Skill 3 (Spark Surge) without a wall

Zeri's biggest weapon is the long wall dash from Skill 3. Avoid spending it in open ground just for a little damage, because it leaves you with no way out of a gank or a hard engage. Even in level 5 teamfights, stay near terrain so you can always escape or chase through a wall.

Zeri Combos

Basic Trade

Slow with Skill 2, reposition with Skill 3, then rapid-fire Skill 1.

2
3
1
AA

Champions Zeri struggles against (reader votes)

↑ loses the matchup / ↓ not really

Draven
Tristana

Zeri Patch History

Zeri
ZeriPatch 7.1d
Buff
Base Stats AD per level: 3.5 → 4 Living Battery AD ratio: 104/108/112/116/120% → 105/110/115/120/125% Spark Surge Cooldown: 24/21.5/19/16.5s → 22/19.5/17/14.5s Zeri gains 0.5 more AD per level and Living Battery's ratio now tops out at 125%. Since her damage comes from a steady stream of shots, extra AD feeds directly into her sustained output. Spark Surge returns 2s sooner at every rank, so she can cross walls and reposition far more often. Adjusting her stance mid-trade becomes easier, which cuts down on the moments where she simply gets caught.
Zeri
ZeriPatch 6.3d
Buff
Base Stats Base AD: 54 → 58 Spark Surge Cooldown: reduced Zeri gains on damage and mobility at the same time. Base AD moving from 54 to 58 steadies her last-hitting and her lane trades. The shorter cooldown on Spark Surge gives her more uses for both stepping in and getting out, so being caught out of position is easier to recover from.

Zeri Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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