
The Spark of Zaun
Zeri
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Zeri builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Stay mobile and grind them down with crits
- Gunmetal Greaves
- Essence Reaver
- Phantom Dancer
- Mortal Reminder
- Infinity Edge
- Bloodthirster
When enemy frontliners stack armor and the team has healing
Items push Critical Rate to 125% in total, and Infinity Edge's Limit Break turns every 1% above 100% into 0.6% bonus Critical Damage. Mortal Reminder adds 30% AR Pen, plus another 6% on attacks that critically strike. Physical damage dealt to enemy champions applies 50% Grievous Wounds for 3 seconds. Movement Speed comes from Gunmetal Greaves' +45 and Phantom Dancer's +5%; ranged champions also gain 7% on attacks against enemy champions, decaying over 2 seconds.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source, then Skill 3 as the core of your mobility.
Zeri Skills

Living Battery
Zeri's Attack Speed is capped at 1.5 attacks per second. 50% of Attack Speed in excess of the cap is converted into bonus AD.

Electrocute!
If this ability kills an enemy, it refunds 50% of its cooldown and 100% of its Mana cost.
| Details | LVL 1 | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|---|
| Cooldown | 7.5 | 6 | 4.5 | 3 | |
| Base Damage | 35 | 60 | 85 | 110 | |
| Slow | 14% | 18% | 22% | 26% | |
| AD | 55% | 70% | 85% | 100% | |
| AP | 30% | 35% | 40% | 45% |

Ultrashock Laser
If the pulse hits a wall, it expands into a long range laser, dealing the same damage and slow effect to enemies in the area and Critically Striking champions and monsters.
| Details | LVL 1 | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|---|
| Cooldown | 12 | 11 | 10 | 9 | |
| Base Damage | 30 | 70 | 110 | 150 | |
| Slow | 30% | 35% | 40% | 45% |

Spark Surge
Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 second(s). Critical Strikes reduce the cooldown by 1.5 second(s) instead.
Zeri vaults over any terrain she touches, greatly extending the dash range.
| Details | LVL 1 | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|---|
| Cooldown | 22 | 19.5 | 17 | 14.5 | |
| Damage Ratio | 80% | 85% | 90% | 95% | |
| Base Damage | 20 | 23 | 26 | 29 |

Lightning Crash
Upon hitting an enemy champion, she gains 10% Movement Speed and a 30% Attack Speed bonus that can bypass her Attack Speed cap for 5 second(s).
During this time, her attack becomes a faster triple shot that chains to nearby enemies to deal 15 physical damage (25%AD).
Hitting an enemy champion with an ability or attack extends this ability's duration and adds 1 stack(s) of Overcharge for 1.5 second(s). Critical Strikes add 2 additional stack(s). Each stack grants 0.5% Movement Speed.
| Details | LVL 1 | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|---|
| Cooldown | 70 | 65 | 60 | |
| Base Damage | 150 | 200 | 250 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Zeri Strengths
- ✓High mobility during Ult that is hard to catch
- ✓Unique traversal over walls with Skill 3
- ✓Sustained AoE damage across the enemy team
Zeri Weaknesses
- ×Auto-attack (Passive) is a skillshot that needs precise aim
- ×Low early damage and a long defensive laning phase
- ×Mobility is everything; slows and CC shut her down
Early Game
Your early damage is modest, so farm safely using Skill 1's longer range. Firing Skill 2 through walls gives vision and light poke at the same time. That is how you get through the early game.
Mid Game
Once your core items come in, Zeri's mobility really starts to matter. When an ally's gank or a skirmish is brewing, use the Skill 3 wall-grind to arrive before anyone else. Pick up the kills there and speed up the snowball.
Late Game
The late game belongs to Zeri. Your DPS and kiting let you run circles around the enemy. Keep your Ult stacks up, dodge enemy skills, and keep dealing damage.
Teamfights
Teamfights revolve around high-speed kiting once Ult is active. Start by kiting back and chipping the enemy frontline. The moment their formation breaks, use Skill 3 along a wall to dive the backline.
⚠️ Common Mistakes
Wasting Skill 3 (Spark Surge) without a wall
Zeri's biggest weapon is the long wall dash from Skill 3. Avoid spending it in open ground just for a little damage, because it leaves you with no way out of a gank or a hard engage. Even in level 5 teamfights, stay near terrain so you can always escape or chase through a wall.
Zeri Combos
Basic Trade
Slow with Skill 2, reposition with Skill 3, then rapid-fire Skill 1.





