
the Redeemer
Senna
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Senna builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Attack Damage and Ability Haste stacked higher
- Spectral Sickle
- Armorcrusher Boots
- Duskblade of Draktharr
- Serylda's Grudge
- Serpent's Fang
- Magnetic Blaster
When you would rather raise flat Attack Damage than lean on crit.
Serylda's Grudge brings 33% AR Pen along with 40 Attack Damage and 15 Ability Haste. Build 1 lands at +195 Attack Damage and +35 Ability Haste, ahead of build 2's +180 and +20. Icy's slow only comes from damaging active abilities and empowered attacks, and enemies caught by it collect Frostbite stacks. At three stacks those burst into a bleed plus 50% Grievous Wounds for 3 seconds, on a 5-second cooldown per target.
Grievous Wounds on tap with crit-boosted penetration
- Spectral Sickle
- Armorcrusher Boots
- Duskblade of Draktharr
- Serpent's Fang
- Mortal Reminder
- Magnetic Blaster
When enemies heal through your damage and Grievous Wounds must stay up.
Mortal Reminder's Sepsis applies 50% Grievous Wounds for 3 seconds whenever you deal physical damage to an enemy champion, with no stacks to charge. Its Last Whisper gives 30% AR Pen, plus another 6% on attacks that critically strike. Build 2 reaches 50% Critical Rate and 40% Attack Speed, and Magnetic Blaster's Power Blitz bonus magic damage can critically strike as well.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first for both healing and damage, then Skill 2, which applies a Root.
Senna Skills

Absolution
Absorbs Mist by attacking souls that spawn from dead enemies.
If not attacked, souls nearby Senna will be absorbed automatically on disappearance.
Mist Absorption (Living Extraction):
Siphons Mist from enemy champions she hits twice within 4s, dealing 1% of their current HP (Lv) as bonus physical damage.
(6s cooldown per target)
Mist Bonuses:
- Gains 1.25 AD per stack.
- Gains 15 Attack Range and 15% Critical Rate per 20 stacks.
- 35% of excess Critical Rate is converted into Physical Vamp.
Relic Cannon:
- Attacks take extra time to fire.
- Attacks deal 10 bonus physical damage.
- Attacks briefly grant Senna 10% of the target's Movement Speed.
Senna does not gain AD on level up. Her Critical Strikes deal 25% less damage.

Piercing Darkness
Attacks reduce Piercing Darkness's cooldown by 1 second.
This Ability's cast range matches Senna's attack range and its cast time is increased with Attack Speed. It applies on-hit effects to enemy champions.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 70 | 80 | 90 | 100 |
| Base Damage | 50 | 90 | 130 | 170 |
| Heal | 40 | 70 | 100 | 130 |
| Duration | 0.75 | 1 | 1.25 | 1.5 |

Last Embrace
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 55 | 60 | 65 | 70 |
| Base Damage | 90 | 155 | 220 | 285 |
| Root Duration | 1.3 | 1.6 | 1.9 | 2.2 |

Curse of the Black Mist
Camouflaged: These units are hidden from view. They are revealed by nearby enemy champions, turrets, and True Sight.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 22 | 20 | 18 | 16 |
| Duration | 6 | 6.5 | 7 | 7.5 |

Dawning Shadow
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 85 | 80 | 75 |
| Base Damage | 250 | 375 | 500 |
| Shield | 120 | 160 | 200 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Senna Strengths
- ✓Passive that keeps scaling range and damage with Mist
- ✓Versatile kit with healing, a root, and camouflage
- ✓Ult that shields and damages anywhere on the map
Senna Weaknesses
- ×Attack speed scales slowly; DPS grows unusually
- ×Low base HP; fragile against assassins
- ×Dangerous when caught by hook or hard-engage supports
Early Game
Even as a support, your first priority is harassing with auto-attacks and Skill 1 to collect Mist stacks from enemies. Keep up pressure with the auto into Skill 1 combo. Leave minion last hits to your ADC.
Mid Game
As Mist stacks build, your range and damage climb, making you a major damage source as a marksman-style support. Use Ult's global shield and damage to take part in fights anywhere on the map.
Late Game
This is when you carry as a second ADC, dealing damage from long range. Camouflage your whole team with Skill 3's Mist. From a safe distance, wear enemies down with slows and damage.
Teamfights
Position at the very back like an ADC, healing allies and piercing enemies for damage with Skill 1. Hide your team's engage with Skill 3. Catch the enemy carry with the Skill 2 root to set up kills.
⚠️ Common Mistakes
Neglecting Mist stack collection
Senna can deal damage on par with an ADC. If you neglect Mist, though, your damage stalls in the late game. Mist comes from hitting enemy champions twice or from fallen minions. Keep collecting stacks with the auto into Skill 1 combo to extend your range and damage. Your Lv5 global Ult is not just for securing kills; use it as a shield to protect allies in distant fights.
Senna Combos
Harass Combo
Hit the same enemy twice within 4 seconds using an auto and Skill 1 to harvest Mist.
Catch Combo
Land the 1.3s root from Skill 2, then follow up with Skill 1 and an auto.
Champions Senna struggles against (reader votes)
↑ loses the matchup / ↓ not really





