
the Eye of the Void
Vel'Koz
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Vel'Koz builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Imperial Mandate marks for allies to detonate
- Spectral Sickle
- Imperial Mandate
- Horizon Focus
- Cryptbloom
- Banshee's Veil
- Spellslinger's Shoes
When you fight beside allies long enough for them to detonate the mark
The only difference from build 2 is Imperial Mandate. Its Coordinated Fire adds 47-75 magic damage when an ability that slows or immobilizes lands on an enemy champion, marking them for 4s (6s cooldown per enemy champion). Ally damage detonates that mark for another 94-150 magic damage based on the ally's level and gives you both 20% Movement Speed for 2s. It also brings +200 Max Health, in a build totaling +345 Ability Power and +65 Ability Haste.
Blackfire Torch burn that stacks AP per target
- Spectral Sickle
- Blackfire Torch
- Horizon Focus
- Cryptbloom
- Banshee's Veil
- Spellslinger's Shoes
When enemies group up and you can set several of them burning at once
The only difference from build 1 is Blackfire Torch. Baleful Blaze burns anything you damage with an ability for 20 + 2% AP magic damage per second over 3 seconds, and 40 + 2% AP per second on monsters. Blackfire then grants 4% AP for every enemy champion or monster your burn is on, so the more targets you catch, the harder the rest of the build hits. It also carries +500 Max Mana, in a build totaling +375 Ability Power and +65 Ability Haste.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1, your long-range harass tool, then Skill 2 for its strong wave clear.
Vel'Koz Skills

Organic Deconstruction
Attacks refresh the duration of Deconstruction.

Plasma Fission
At the end of its range or on hitting a target, the bolt splits and fires two new bolts at a 90 degree angle. Recasting this ability splits the bolt immediately.
Killing an enemy with this ability restores 20 Mana.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 40 | 45 | 50 | 55 |
| Base Damage | 80 | 135 | 190 | 245 |
| Duration | 1 | 1.5 | 2 | 2.5 |
| Mana Regen | 20 | 23 | 26 | 29 |

Void Rift
Charge: Gains a charge every 16 seconds, storing up to 2 charges.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 50 | 55 | 60 | 65 |
| Base Damage | 30 | 60 | 90 | 120 |
| Second Damage | 45 | 85 | 125 | 165 |
| Charge Time | 16 | 15 | 14 | 13 |

Tectonic Disruption
Casting this ability near Vel'Koz creates an anomaly that knocks back enemies nearby. The closer the cast is to Vel'Koz, the further the enemies are knocked back.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 12 | 11 | 10 |
| Cost | 50 | 55 | 60 | 65 |
| Base Damage | 70 | 110 | 150 | 190 |

Life Form Disintegration Ray
Active: Channels a ray of energy in the direction of the joystick, dealing a total of 450 magic damage (450 + 125%AP) over 2.5 second(s) and slowing by 20%.
Enemies hit by the ray gain one stack of Deconstruction every 0.7 second(s).
Researched enemies take an equal amount of true damage instead.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Base Damage | 450 | 625 | 800 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Vel'Koz Strengths
- ✓True damage from the passive
- ✓Poke from unexpected angles with Skill 1's split
- ✓Long-range AoE laser damage from Ult
Vel'Koz Weaknesses
- ×No escape tools; vulnerable to ganks
- ×Every skill is a skillshot and takes practice
- ×Cannot move while channeling Ult
Early Game
Use Skill 1's split to poke from diagonal angles through the minions. Build passive true-damage stacks steadily. You have no mobility, so overpushing makes you a gank target. Watch your vision and positioning.
Mid Game
In skirmishes, stay back and keep casting from a safe position. Once the passive true damage triggers, even tanks melt. To land your combo reliably, hit the slow first and then go for the knock-up.
Late Game
By now you are long-range artillery that punishes from the fog of war. One positioning mistake, though, and an assassin kills you instantly. Stay behind your support or frontline at all times and never end up alone.
Teamfights
Teamfights hinge on your Ult. Fire the laser the moment enemies line up or your team lands hard CC, and sweep it across them. Aim at targets already carrying passive stacks, and the true damage makes kills likely.
⚠️ Common Mistakes
Channeling Ult (Life Form Disintegration Ray) with enemies in your face
Vel'Koz's Ult deals heavy damage, but you cannot move at all while channeling. Any hard CC such as a stun or knock-up cancels it. Channeling within dash range of an enemy assassin or fighter is very dangerous. In teamfights, keep your distance with Skill 1 and Skill 3. Confirm the enemy's threatening CC is down, then fire the beam from a safe spot.
Vel'Koz Combos
Full Combo
Slow with Skill 1, stack with the knock-up from Skill 3 and with Skill 2, then melt them with Ult.
Vel'Koz Patch History
No changes to Vel'Koz between patch 6.3 and 7.2d.





