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Alistar splash art

the Minotaur

Alistar

DifficultyLow
Role
TankSupport
Lane
Support

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Support
D
Win Rate49.6%
Pick Rate4.4%#18
Ban Rate0.6%

Popular Alistar builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 54.72%Picks 3,099

Resistances on both sides that scale with long fights

  • Relic Shield
  • Zeke's Convergence
  • Radiant Virtue
  • Armored Advance
  • Frozen Heart
  • Amaranth's Twinguard

When several enemies deal magic damage and teamfights tend to run long

Amaranth's Twinguard is the one source of Magic Resistance in build 1, adding 60 Armor and 60 Magic Resistance. Totals come to +925 Max Health, +255 Armor and +60 Magic Resistance. Its Endurance passive stacks once per second while Alistar is in combat with enemy champions, and at 5 stacks he gains 20% Tenacity along with 30% more AR and MR. Those bonuses hold until that combat ends.

Build 2Win rate 54.01%Picks 2,549

Armor that punishes attackers and cuts healing

  • Relic Shield
  • Zeke's Convergence
  • Radiant Virtue
  • Armored Advance
  • Thornmail
  • Frozen Heart

When enemy damage comes mainly from basic attacks and they rely on healing

Thornmail adds 200 Max Health and 75 Armor, bringing build 2 to +1125 Max Health and +270 Armor. Thorns fires back at whoever strikes Alistar with an attack, dealing magic damage equal to 20 plus 6% bonus AR and 1% bonus HP. Entwine applies 50% Grievous Wounds for 3 seconds to enemy champions who strike Alistar and to those he damages. The Ignite summoner spell carries Grievous Wounds as well.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Level Skill 1 first as your key engage tool, then Skill 2, used to protect allies and in combos.

Alistar Skills

Triumphant Roar
Passive

Triumphant Roar

40s
When Alistar takes damage, he heals himself for 27 (Lv) and nearby allied champions for 54 (Lv).
Knocking up or stunning champions with Alistar's abilities reduces the cooldown by 10 seconds.
Pulverize
Skill 1

Pulverize

13.5s
Deals 60 magic damage (60 + 50%AP) to nearby enemies and knocks them up for 1 second.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown13.51210.59
Cost65707580
Base Damage60110160210
Headbutt
Skill 2

Headbutt

13.5s
Dashes toward an enemy, dealing 50 magic damage (50 + 60%AP) and knocking them back.

May target turrets to deal 75% damage.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown13.51210.59
Cost65707580
Base Damage50120190260
Trample
Skill 3

Trample

11.5s
Tramples the ground, dealing 10 magic damage to nearby enemies every 0.5 second(s) for 5 seconds, up to a max of 100 magic damage (100 + 40%AP).
If Trample damages an enemy champion 5 times, in the next 5 second(s), Alistar's next attack against champions is empowered to deal an additional 40 magic damage (Lv) and stun for 1 second(s).

Only one stack can be gained per tick.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown11.51110.510
Cost50607080
Base Damage100150200250
Unbreakable Will
Ult

Unbreakable Will

75s
Removes crowd control effects and gain 55% damage reduction for 7 seconds.
DetailsLVL 1LVL 2LVL 3
Cooldown756555
Dmg Reduction55%65%75%

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage1/3
Survivability3/3
Utility2/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health720LV15 2736
Mana345LV15 919
Attack Damage58LV15 108.4
Armor52LV15 117.8
Magic Resist38LV15 66
Movement Speed340

Critical damage is 175% for every champion. These figures exclude items and runes.

Alistar Strengths

  • High durability from Ult's damage reduction
  • Fight-deciding engage and AoE CC

Alistar Weaknesses

  • ×Strictly melee with no ranged options
  • ×Long ability cooldowns in the early game

Early Game

Levels 1 and 2 are about enduring poke from ranged supports. At Level 3 things change. The Skill 2 into Skill 1 combo gives you a strong engage, so follow your ADC's movements and go for the kill.

Mid Game

Once you push the wave in, roam to mid or the jungle and make plays. Alistar is a strong tower diver. Use Ult's damage reduction to chase enemies hiding under their turret and take the kill.

Late Game

In the late game you are the main initiator, launching enemy carries with the Skill 2 into Skill 1 combo from out of vision. Even with Ult making you tanky, going in alone is dangerous. Engage only at a distance your team can follow up.

Teamfights

Starting the teamfight is Alistar's job. Launch several enemies with Skill 1 in the middle of their team, then activate Ult right away. Absorb their aggro and key abilities to give your carries time to deal damage.

⚠️ Common Mistakes

Saving enemies with Skill 2

Headbutting an enemy with Skill 2 without following up with Skill 1 only helps them escape. Buffer Skill 1 while dashing with Skill 2 so the knock-up lands reliably. Also avoid reckless tower dives before Level 5 when you have no Ult; they cost far more than they gain.

Alistar Combos

Basic Engage

Input Skill 1 during the Skill 2 dash to knock them up in place instead of away.

2
1

Insec Combo

Flash in, knock them up with Skill 1, then get behind and shove them toward your team with Skill 2.

Flash
1
2

Champions Alistar struggles against (reader votes)

↑ loses the matchup / ↓ not really

Janna
Morgana

Alistar Patch History

No changes to Alistar between patch 6.3 and 7.2d.

Alistar Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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