
the Minotaur
Alistar
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Alistar builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Resistances on both sides that scale with long fights
- Relic Shield
- Zeke's Convergence
- Radiant Virtue
- Armored Advance
- Frozen Heart
- Amaranth's Twinguard
When several enemies deal magic damage and teamfights tend to run long
Amaranth's Twinguard is the one source of Magic Resistance in build 1, adding 60 Armor and 60 Magic Resistance. Totals come to +925 Max Health, +255 Armor and +60 Magic Resistance. Its Endurance passive stacks once per second while Alistar is in combat with enemy champions, and at 5 stacks he gains 20% Tenacity along with 30% more AR and MR. Those bonuses hold until that combat ends.
Armor that punishes attackers and cuts healing
- Relic Shield
- Zeke's Convergence
- Radiant Virtue
- Armored Advance
- Thornmail
- Frozen Heart
When enemy damage comes mainly from basic attacks and they rely on healing
Thornmail adds 200 Max Health and 75 Armor, bringing build 2 to +1125 Max Health and +270 Armor. Thorns fires back at whoever strikes Alistar with an attack, dealing magic damage equal to 20 plus 6% bonus AR and 1% bonus HP. Entwine applies 50% Grievous Wounds for 3 seconds to enemy champions who strike Alistar and to those he damages. The Ignite summoner spell carries Grievous Wounds as well.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Level Skill 1 first as your key engage tool, then Skill 2, used to protect allies and in combos.
Alistar Skills

Triumphant Roar
Knocking up or stunning champions with Alistar's abilities reduces the cooldown by 10 seconds.

Pulverize
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13.5 | 12 | 10.5 | 9 |
| Cost | 65 | 70 | 75 | 80 |
| Base Damage | 60 | 110 | 160 | 210 |

Headbutt
May target turrets to deal 75% damage.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13.5 | 12 | 10.5 | 9 |
| Cost | 65 | 70 | 75 | 80 |
| Base Damage | 50 | 120 | 190 | 260 |

Trample
If Trample damages an enemy champion 5 times, in the next 5 second(s), Alistar's next attack against champions is empowered to deal an additional 40 magic damage (Lv) and stun for 1 second(s).
Only one stack can be gained per tick.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 11.5 | 11 | 10.5 | 10 |
| Cost | 50 | 60 | 70 | 80 |
| Base Damage | 100 | 150 | 200 | 250 |

Unbreakable Will
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 75 | 65 | 55 |
| Dmg Reduction | 55% | 65% | 75% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Alistar Strengths
- ✓High durability from Ult's damage reduction
- ✓Fight-deciding engage and AoE CC
Alistar Weaknesses
- ×Strictly melee with no ranged options
- ×Long ability cooldowns in the early game
Early Game
Levels 1 and 2 are about enduring poke from ranged supports. At Level 3 things change. The Skill 2 into Skill 1 combo gives you a strong engage, so follow your ADC's movements and go for the kill.
Mid Game
Once you push the wave in, roam to mid or the jungle and make plays. Alistar is a strong tower diver. Use Ult's damage reduction to chase enemies hiding under their turret and take the kill.
Late Game
In the late game you are the main initiator, launching enemy carries with the Skill 2 into Skill 1 combo from out of vision. Even with Ult making you tanky, going in alone is dangerous. Engage only at a distance your team can follow up.
Teamfights
Starting the teamfight is Alistar's job. Launch several enemies with Skill 1 in the middle of their team, then activate Ult right away. Absorb their aggro and key abilities to give your carries time to deal damage.
⚠️ Common Mistakes
Saving enemies with Skill 2
Headbutting an enemy with Skill 2 without following up with Skill 1 only helps them escape. Buffer Skill 1 while dashing with Skill 2 so the knock-up lands reliably. Also avoid reckless tower dives before Level 5 when you have no Ult; they cost far more than they gain.
Alistar Combos
Basic Engage
Input Skill 1 during the Skill 2 dash to knock them up in place instead of away.
Insec Combo
Flash in, knock them up with Skill 1, then get behind and shove them toward your team with Skill 2.
Alistar Patch History
No changes to Alistar between patch 6.3 and 7.2d.





