Skip to content
Janna splash art

the Storm's Fury

Janna

DifficultyLow
Role
SupportMage
Lane
Support

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Support
D
Win Rate48.1%
Pick Rate1.2%#31
Ban Rate0.1%

Popular Janna builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 53.81%Picks 1,164

Protect one ally and boost their attack speed

  • Spectral Sickle
  • Ardent Censer
  • Harmonic Echo
  • Spellslinger's Shoes
  • Redemption
  • Knight's Vow

When your team has an auto-attack carry you can commit to protecting

Ardent Censer fires when you heal or shield an allied champion other than yourself, giving that ally 15%–34% attack speed and 16–22 bonus magic damage on their attacks for 6 seconds. Knight's Vow redirects 12% of the damage taken by your designated Worthy ally while they stay close to you. Redemption, on a 60-second cooldown, restores 150–350 HP to allies and deals 10% of max HP as true damage to enemy champions. Across the build, Heal and Shield Power totals 15% and Ability Haste 50.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

2
3
1
2
Ult
2
2
3
Ult
3
3
1
Ult
1
1

Prioritize Skill 2 for its harass and Slow in lane, then level the shield on Skill 3.

Janna Skills

Tailwind
Passive

Tailwind

Passively gains 5% Movement Speed. Nearby allied champions also gain this bonus.
Howling Gale
Skill 1

Howling Gale

1s
Charges up for 0.75 seconds and summons a powerful whirlwind that deals 50 magic damage (50 + 50%AP) and knocks up enemies in its path. The whirlwind always reaches its destination in 0.5 seconds.
This ability's charges are stored once every 14 seconds, up to a maximum of 2 charges.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage5090130170
Zephyr
Skill 2

Zephyr

9s
Gains 10% Movement Speed for 2 seconds. The wind spirit automatically searches for the nearest 3 champions within range, granting Movement Speed bonuses to allies and dealing 50 magic damage (50 + 50%AP + 20% bonus MS) to enemies.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown98.587.5
Cost50556065
MS10%15%20%25%
Base Damage5090130170
Eye of the Storm
Skill 3

Eye of the Storm

16s
Conjures winds of protection, blessing herself and the allied champion with the lowest HP with a shield that absorbs 65 damage (65+45%AP) and grants 10 AD while it holds (10+10%AP). Lasts for 3 seconds.
If there is a turret within range, applies a shield to the turret as well.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown16141210
Cost708090100
Shield6590115140
Bonus AD10203040
Monsoon
Ult

Monsoon

80s
Calls forth mighty winds of salvation to knock back surrounding enemies and restore 50 HP (50 + 30%AP) to nearby allies each second for 3 seconds.
DetailsLVL 1LVL 2LVL 3
Cooldown807570
Heal5075100

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage1/3
Survivability1/3
Utility3/3
Difficulty1/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2086
Mana435LV15 1233
Attack Damage52LV15 89.1
Armor45LV15 105.2
Magic Resist30LV15 46.8
Movement Speed340

Critical damage is 175% for every champion. These figures exclude items and runes.

Janna Strengths

  • Skill 3 shields yourself and an ally at the same time
  • Strong disengage with an Ult that heals while moving
  • Passive movement speed makes roaming easy

Janna Weaknesses

  • ×Very squishy; getting caught means dying without a response
  • ×Few tools to deal damage on her own
  • ×Protecting carries depends on judgment, such as tornado timing

Early Game

Use the Skill 3 shield (which covers two targets) to win trades alongside your ADC. When the enemy tries to engage, counter by placing your fast Skill 1 tornado.

Mid Game

Use your passive movement speed to roam and take vision. Harass with Skill 2, which hits several targets, and focus on protecting your carries so they can scale.

Late Game

This is when you shut down enemy engages. Your Ult can be used while moving, so knock enemies away, fall back to a safe spot, and keep healing your team.

Teamfights

The moment an enemy assassin or diver jumps onto an ally, knock them back with your Ult. Since you can move during it, keep healing and add a Skill 1 tornado for follow-up CC. That is your core peel.

⚠️ Common Mistakes

Spamming Skill 1 (Howling Gale) and running out of mana

Spamming Skill 1 for poke is a mistake. Your mana runs dry, and you lose your self-defense tool when an enemy assassin dives in. Save it until you can land it for sure, either to counter an engage or to chain with ally CC.

Janna Combos

Disengage

Knock them up with Skill 1, then push them off with Ult to protect your team.

1
Ult

Champions Janna struggles against (reader votes)

↑ loses the matchup / ↓ not really

Pyke

Janna Patch History

No changes to Janna between patch 6.3 and 7.2d.

Janna Skins

Our other siteshub-game.com (portal)Honor of Kings Hub

© 2026 Wild Rift Hub. All rights reserved.

Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

Wild Rift Hub is an unofficial fan site and is not endorsed by Riot Games.
Wild Rift Hub isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.