
the Witch Between Worlds
Aurora
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Aurora builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Stack Magic Penetration and burst one target
- Spellslinger's Shoes
- Luden's Echo
- Stormsurge
- Rabadon's Deathcap
- Void Staff
- Banshee's Veil
When enemies stack Magic Resistance and you want to burst one target down
Ability Power totals +555, and Magic Penetration reaches +33 flat plus +48%. Void Staff's 40% Magic Penetration stacks with the 8% on Spellslinger's Shoes, so damage still lands on targets who build Magic Resistance. Rabadon's Deathcap raises AP by 30%. Stormsurge applies Squall once you deal damage equal to 25% of an enemy champion's max HP within 2.5 seconds, and Squall strikes two seconds later for 125 plus 10% AP.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source, then level Skill 3 for its mobility and bonus damage.
Aurora Skills

Spirit Abjuration
If the enemy is a champion, it also frees a spirit that follows Aurora for 4 second(s), restoring her HP by 1 (1 to 18 (Lv) + 2%AP) every second (max 4 spirits).

Twofold Hex
Recast: Detonates the curse, dealing up to 40 magic damage (40 + 33%AP) to enemies passed through. Enemies hit take up to 50% bonus damage based on missing HP.
Damage beyond the first hit is reduced to 20%. Deals 40% damage against minions and monsters instead.
If the curse's duration runs out, Aurora will automatically recast the ability.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7.5 | 7 | 6.5 |
| Base Damage | 40 | 70 | 100 | 130 |

Across the Veil
Realm Hopper: Gains 25% Movement Speed for 4 second(s).
Scoring a takedown on an enemy champion resets this ability's cooldown.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 21 | 20 | 19 | 18 |
| Duration | 1 | 1.2 | 1.4 | 1.6 |
| MS | 25% | 30% | 35% | 40% |

The Weirding
Aurora hops backward a short distance after casting.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 13 | 12 | 11 | 10 |
| Base Damage | 80 | 130 | 180 | 230 |

Between Worlds
granting Aurora Realm Hopper and allowing her to jump from one edge of the area to another.
Enemies attempting to enter or leave the area are slowed by 50% for 1.5 seconds.
Recast: Ends the area of convergence effect early.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 100 | 90 | 80 |
| Base Damage | 150 | 250 | 350 |
| Duration | 2.5 | 3.25 | 4 |
| Area of convergence slow duration | 1.5 | 1.75 | 2 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Aurora Strengths
- ✓Passive max-HP percentage damage stays effective against tanks
- ✓Skill 2's invisibility resets on takedowns, strong in extended fights
- ✓Ult's wide slow zone and edge-to-edge movement are strong in teamfights
Aurora Weaknesses
- ×No hard CC like stuns; slows alone may not lock enemies down
- ×Passive needs 3 hits, so missing skills lowers her damage
- ×Skill 2's 21-second cooldown is long; without resets, escapes are scarce
Early Game
Use the movement speed from your abilities and the healing from your passive to play a hit-and-run lane. Land the recast of Skill 1 for burst damage and keep poking to take priority.
Mid Game
Use Skill 2's stealth and wall-hopping to roam and take deep vision safely. In skirmishes, use Ult to split the enemy team or block their escape paths, creating fights where your team gets easy kills.
Late Game
Pressure the enemy carries while switching between split pushing and grouping as needed. Ult placement can decide the game, so in objective fights wait for the moment the enemies clump together.
Teamfights
In teamfights, deploy Ult to slow enemies entering or leaving the zone while spreading passive stacks. Drop enemy focus with Skill 2's invisibility and keep dealing damage while staying alive.
⚠️ Common Mistakes
Reckless positioning with abilities
Aurora has good mobility and poke, but she is fragile, and diving into the middle of the enemy team alone gets her killed quickly. Poke from a safe distance by default. When you use the Level 5 Ult to trap enemies, confirm your team can follow up right away before engaging.
Aurora Combos
Basic Harass
Damage with Skill 1, then recast to detonate the curse.
All-in
Slow with Skill 3, stack another slow with Ult, then reposition with Skill 2 and damage with Skill 1.





