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Aurora splash art

the Witch Between Worlds

Aurora

DifficultyMedium
Role
MageAssassin
Lane
TopMid

Roles and difficulty from the global official site, lane from the China-server official site

Popular Aurora builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 54.45%Picks 11,956

Stack Magic Penetration and burst one target

  • Spellslinger's Shoes
  • Luden's Echo
  • Stormsurge
  • Rabadon's Deathcap
  • Void Staff
  • Banshee's Veil

When enemies stack Magic Resistance and you want to burst one target down

Ability Power totals +555, and Magic Penetration reaches +33 flat plus +48%. Void Staff's 40% Magic Penetration stacks with the 8% on Spellslinger's Shoes, so damage still lands on targets who build Magic Resistance. Rabadon's Deathcap raises AP by 30%. Stormsurge applies Squall once you deal damage equal to 25% of an enemy champion's max HP within 2.5 seconds, and Squall strikes two seconds later for 125 plus 10% AP.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first as your main damage source, then level Skill 3 for its mobility and bonus damage.

Aurora Skills

Spirit Abjuration
Passive

Spirit Abjuration

Damaging an enemy 3 times with abilities or attacks exorcises them, dealing (2.5% + 2%AP) of the target's max HP as magic damage.

If the enemy is a champion, it also frees a spirit that follows Aurora for 4 second(s), restoring her HP by 1 (1 to 18 (Lv) + 2%AP) every second (max 4 spirits).
Twofold Hex
Skill 1

Twofold Hex

8s
First cast: Fires cursed energy in a direction, dealing 40 magic damage (40 + 33%AP) to enemies and cursing them for 3.5 second(s).

Recast: Detonates the curse, dealing up to 40 magic damage (40 + 33%AP) to enemies passed through. Enemies hit take up to 50% bonus damage based on missing HP.
Damage beyond the first hit is reduced to 20%. Deals 40% damage against minions and monsters instead.

If the curse's duration runs out, Aurora will automatically recast the ability.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown87.576.5
Base Damage4070100130
Across the Veil
Skill 2

Across the Veil

21s
Hops in a direction. Upon landing, enters the spirit realm, becoming invisible for 1 second(s) and entering Realm Hopper.

Realm Hopper: Gains 25% Movement Speed for 4 second(s).

Scoring a takedown on an enemy champion resets this ability's cooldown.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown21201918
Duration11.21.41.6
MS25%30%35%40%
The Weirding
Skill 3

The Weirding

13s
Converges the realms, sending out a blast of spirit magic that deals 80 magic damage (80 + 65%AP) to enemies in the area and slows them by 80%, decaying over 1 second(s).

Aurora hops backward a short distance after casting.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown13121110
Base Damage80130180230
Between Worlds
Ult

Between Worlds

100s
First cast: Leaps in a direction. Upon landing, converges the realms, sending out a pulse of spirit energy that deals 150 magic damage (150 + 50%AP) and slows enemies hit by 30% for 2 second(s). The area of convergence stays active for 2.5 seconds,
granting Aurora Realm Hopper and allowing her to jump from one edge of the area to another.
Enemies attempting to enter or leave the area are slowed by 50% for 1.5 seconds.

Recast: Ends the area of convergence effect early.
DetailsLVL 1LVL 2LVL 3
Cooldown1009080
Base Damage150250350
Duration2.53.254
Area of convergence slow duration1.51.752

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty3/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2310
Mana420LV15 1120
Attack Damage54LV15 103
Armor34LV15 97
Magic Resist36LV15 64
Movement Speed350

Critical damage is 175% for every champion. These figures exclude items and runes.

Aurora Strengths

  • Passive max-HP percentage damage stays effective against tanks
  • Skill 2's invisibility resets on takedowns, strong in extended fights
  • Ult's wide slow zone and edge-to-edge movement are strong in teamfights

Aurora Weaknesses

  • ×No hard CC like stuns; slows alone may not lock enemies down
  • ×Passive needs 3 hits, so missing skills lowers her damage
  • ×Skill 2's 21-second cooldown is long; without resets, escapes are scarce

Early Game

Use the movement speed from your abilities and the healing from your passive to play a hit-and-run lane. Land the recast of Skill 1 for burst damage and keep poking to take priority.

Mid Game

Use Skill 2's stealth and wall-hopping to roam and take deep vision safely. In skirmishes, use Ult to split the enemy team or block their escape paths, creating fights where your team gets easy kills.

Late Game

Pressure the enemy carries while switching between split pushing and grouping as needed. Ult placement can decide the game, so in objective fights wait for the moment the enemies clump together.

Teamfights

In teamfights, deploy Ult to slow enemies entering or leaving the zone while spreading passive stacks. Drop enemy focus with Skill 2's invisibility and keep dealing damage while staying alive.

⚠️ Common Mistakes

Reckless positioning with abilities

Aurora has good mobility and poke, but she is fragile, and diving into the middle of the enemy team alone gets her killed quickly. Poke from a safe distance by default. When you use the Level 5 Ult to trap enemies, confirm your team can follow up right away before engaging.

Aurora Combos

Basic Harass

Damage with Skill 1, then recast to detonate the curse.

1
1

All-in

Slow with Skill 3, stack another slow with Ult, then reposition with Skill 2 and damage with Skill 1.

3
1
Ult
2
1

Champions Aurora struggles against (reader votes)

↑ loses the matchup / ↓ not really

Syndra
Orianna

Aurora Patch History

Aurora
AuroraPatch 7.2b
Buff
Twofold Hex First cast damage: 35/65/95/125 + 30% AP → 40/70/100/130 + 33% AP Recast damage: 35/65/95/125 + 30% AP → 40/70/100/130 + 33% AP The Weirding Damage: 75/125/175/225 → 80/130/180/230 The base damage on Twofold Hex returns to what it was before the 7.1g cut, and the AP ratio comes back slightly higher at 33%. Because the first cast and the recast both get the same increase, a full sequence gains more than either line suggests on its own. The Weirding picks up 5 damage at every rank, which steadies Aurora's wave clear and her lane poke.
Aurora
AuroraPatch 7.1g
Nerf
Twofold Hex First cast damage: 40/70/100/130 + 32% AP → 35/65/95/125 + 30% AP Recast damage: 40/70/100/130 + 32% AP → 35/65/95/125 + 30% AP The initial cast and the recast come down by the same amount, so a full sequence lands clearly less damage than before. Five less base damage per rank and 2% less AP scaling slow her lane trades and her wave clear together. With her main source of pressure weaker on both casts, Aurora shoves the lane less often early and leans harder on reaching the teamfight stage.

Aurora Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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