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Orianna splash art

the Lady of Clockwork

Orianna

DifficultyMedium
Role
MageSupport
Lane
Mid

Roles and difficulty from the global official site, lane from the China-server official site

Popular Orianna builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 53.81%Picks 7,505

Magic penetration paired with max-HP burn

  • Spellslinger's Shoes
  • Luden's Echo
  • Infinity Orb
  • Rabadon's Deathcap
  • Void Staff
  • Liandry's Torment

When the enemy team stacks Magic Resistance and fields high-HP frontliners

Void Staff's 40% Magic Penetration joins the boots' 8% for 48% in total, while the boots and Infinity Orb bring the flat figure to 33. The more Magic Resistance the enemy team buys, the less of it holds up. Liandry's Torment burns enemies struck by damaging abilities and empowered attacks for 2% max HP magic damage per second over 3 seconds. Its Madness passive adds 2% more damage for each second spent in combat against champions, capped at 6%.

Build 2Win rate 53.38%Picks 2,034

Shield cutting plus a spell shield of your own

  • Spellslinger's Shoes
  • Luden's Echo
  • Infinity Orb
  • Rabadon's Deathcap
  • Banshee's Veil
  • Oceanid's Trident

When the enemy team hands out shields and leans on magic damage

Oceanid's Trident's Lethal Weapon weakens the shields an enemy champion gains for 3 seconds once you land ability damage on them. Area of effect abilities apply (5% of AP + 25)% shield reduction, capped at 45%, while single target abilities apply (5% of AP + 40)%, capped at 60%. Banshee's Veil brings 40 Magic Resistance and a spell shield that blocks the next hostile ability, refreshing every 30 seconds.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Max first, where ball placement and cooldown matter most, then level for its AoE damage.

Orianna Skills

Clockwork Windup
Passive

Clockwork Windup

Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.
Attacks deal 13 bonus magic damage (13 + 15%AP). Subsequent attacks against the same target within 4 seconds deal an additional 3 magic damage (3 + 3%AP). Stacks up to 2 times.
Command: Attack
Skill 1

Command: Attack

7.5s
Commands the Ball to fire toward a target location, dealing 60 magic damage (60 + 45%AP) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).
The Ball remains at the target location afterward.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown7.564.53
Cost30354045
Base Damage60105150195
Command: Dissonance
Skill 2

Command: Dissonance

7s
Commands the Ball to release an electric pulse, dealing 60 magic damage (60 + 70%AP) to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20% and speeding allies up by 20% for 2 seconds. The effect diminishes over time.
DetailsLVL 1LVL 2LVL 3LVL 4
Cost708090100
Base Damage60110160210
Slow20%25%30%35%
MS20%25%30%35%
Command: Protect
Skill 3

Command: Protect

9s
Passive: The Ball grants 10 AR and MR to the champion it is attached to.
Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60 + 40%AP) for 4s, dealing 50 magic damage (50 + 30%AP) to enemies it passes through.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage5090130170
Shield60110160210
Resists10152025
Command: Shockwave
Ult

Command: Shockwave

75s
Commands the Ball to unleash a shockwave, dealing 250 magic damage (250 + 85%AP) and launching nearby enemies toward the Ball after a brief delay.
DetailsLVL 1LVL 2LVL 3
Cooldown756555
Base Damage250350450

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage2/3
Survivability1/3
Utility2/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2310
Mana435LV15 1233
Attack Damage46LV15 83.1
Armor28LV15 84
Magic Resist36LV15 52.8
Movement Speed355

Critical damage is 175% for every champion. These figures exclude items and runes.

Orianna Strengths

  • One-sided poke and zoning from long range by controlling the ball
  • Ult's AoE damage and CC that swing teamfights

Orianna Weaknesses

  • ×Heavy mana costs require careful ball and mana management
  • ×Low mobility makes assassins hard to handle once they close in

Early Game

Early on, move the ball with Skill 1 to farm from a safe distance while poking. Your passive makes auto-attacks hit hard too. Weave them into trades consistently.

Mid Game

Take lane priority with your strong wave clear. Attach the ball to your jungler or initiator with Skill 3. Get ready to land your combo from there.

Late Game

A single positioning mistake can get you killed, so staying in the far backline matters. Keep control of the ball's position and keep zoning to restrict enemy movement.

Teamfights

The moment your frontline dives in, cast Ult (Command: Shockwave) to pull multiple enemies together. After the engage, support your team with shields and speed and press the advantage.

⚠️ Common Mistakes

Whiffing Ult with the ball out of place

Losing track of the ball and casting your Lv5 Ult (Command: Shockwave) on empty ground is a big mistake. Never neglect where the ball is. Attach it to your team's initiator (such as Malphite) first, then detonate it inside the enemy team.

Orianna Combos

Basic Harass

Move the ball for damage and a slow, then bring it home with a shield.

1
2
3

Teamfight Combo

Park the ball in the enemy backline, pull them in with Ult, then burst them down.

1
Ult
2
3

Champions Orianna struggles against (reader votes)

↑ loses the matchup / ↓ not really

Irelia
Camille
Yasuo

Orianna Patch History

Orianna
OriannaPatch 7.2
Adjust
Order: Shockwave Range: 3 → 3.25 The pull now reaches further from wherever the ball sits, so mobile targets take fewer free steps out of it. Orianna has no self-peel, which made the moment right after a whiffed ultimate her most dangerous. Even 0.25 more range meaningfully changes how often the play lands when she attaches the ball to an ally initiator and commits.

Orianna Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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