
the Lady of Clockwork
Orianna
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Orianna builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Magic penetration paired with max-HP burn
- Spellslinger's Shoes
- Luden's Echo
- Infinity Orb
- Rabadon's Deathcap
- Void Staff
- Liandry's Torment
When the enemy team stacks Magic Resistance and fields high-HP frontliners
Void Staff's 40% Magic Penetration joins the boots' 8% for 48% in total, while the boots and Infinity Orb bring the flat figure to 33. The more Magic Resistance the enemy team buys, the less of it holds up. Liandry's Torment burns enemies struck by damaging abilities and empowered attacks for 2% max HP magic damage per second over 3 seconds. Its Madness passive adds 2% more damage for each second spent in combat against champions, capped at 6%.
Shield cutting plus a spell shield of your own
- Spellslinger's Shoes
- Luden's Echo
- Infinity Orb
- Rabadon's Deathcap
- Banshee's Veil
- Oceanid's Trident
When the enemy team hands out shields and leans on magic damage
Oceanid's Trident's Lethal Weapon weakens the shields an enemy champion gains for 3 seconds once you land ability damage on them. Area of effect abilities apply (5% of AP + 25)% shield reduction, capped at 45%, while single target abilities apply (5% of AP + 40)%, capped at 60%. Banshee's Veil brings 40 Magic Resistance and a spell shield that blocks the next hostile ability, refreshing every 30 seconds.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max first, where ball placement and cooldown matter most, then level for its AoE damage.
Orianna Skills

Clockwork Windup
Attacks deal 13 bonus magic damage (13 + 15%AP). Subsequent attacks against the same target within 4 seconds deal an additional 3 magic damage (3 + 3%AP). Stacks up to 2 times.

Command: Attack
The Ball remains at the target location afterward.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7.5 | 6 | 4.5 | 3 |
| Cost | 30 | 35 | 40 | 45 |
| Base Damage | 60 | 105 | 150 | 195 |

Command: Dissonance
The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20% and speeding allies up by 20% for 2 seconds. The effect diminishes over time.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 70 | 80 | 90 | 100 |
| Base Damage | 60 | 110 | 160 | 210 |
| Slow | 20% | 25% | 30% | 35% |
| MS | 20% | 25% | 30% | 35% |

Command: Protect
Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60 + 40%AP) for 4s, dealing 50 magic damage (50 + 30%AP) to enemies it passes through.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 50 | 90 | 130 | 170 |
| Shield | 60 | 110 | 160 | 210 |
| Resists | 10 | 15 | 20 | 25 |

Command: Shockwave
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 75 | 65 | 55 |
| Base Damage | 250 | 350 | 450 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Orianna Strengths
- ✓One-sided poke and zoning from long range by controlling the ball
- ✓Ult's AoE damage and CC that swing teamfights
Orianna Weaknesses
- ×Heavy mana costs require careful ball and mana management
- ×Low mobility makes assassins hard to handle once they close in
Early Game
Early on, move the ball with Skill 1 to farm from a safe distance while poking. Your passive makes auto-attacks hit hard too. Weave them into trades consistently.
Mid Game
Take lane priority with your strong wave clear. Attach the ball to your jungler or initiator with Skill 3. Get ready to land your combo from there.
Late Game
A single positioning mistake can get you killed, so staying in the far backline matters. Keep control of the ball's position and keep zoning to restrict enemy movement.
Teamfights
The moment your frontline dives in, cast Ult (Command: Shockwave) to pull multiple enemies together. After the engage, support your team with shields and speed and press the advantage.
⚠️ Common Mistakes
Whiffing Ult with the ball out of place
Losing track of the ball and casting your Lv5 Ult (Command: Shockwave) on empty ground is a big mistake. Never neglect where the ball is. Attach it to your team's initiator (such as Malphite) first, then detonate it inside the enemy team.
Orianna Combos
Basic Harass
Move the ball for damage and a slow, then bring it home with a shield.
Teamfight Combo
Park the ball in the enemy backline, pull them in with Ult, then burst them down.





