
the Wandering Caretaker
Bard
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Bard builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Bodyguard armor that blunts enemy basic attacks
- Relic Shield
- Crimson Lucidity
- Warmog's Armor
- Knight's Vow
- Frozen Heart
- Kaenic Rookern
When one ally needs protecting and the enemy leans on basic attacks
While your Worthy ally is nearby, Knight's Vow redirects 12% of the damage they take to you and heals you for 10% of the damage they deal to champions. Frozen Heart applies Chill to an enemy champion from basic attacks and magic damage you deal or take, reaching 4 stacks for a 36% attack speed reduction. Kaenic Rookern grants a magic shield absorbing 50-150 + 14% of max HP once you have gone 12 seconds without magic damage. The build totals +1575 Max Health, +120 Armor and +80 Magic Resistance.
Adds damage to ally follow-ups, breaks crowd control
- Spectral Sickle
- Imperial Mandate
- Quicksilver Sash
- Crimson Lucidity
- Warmog's Armor
- Amaranth's Twinguard
When enemy crowd control is heavy enough to lock you out of fights
Imperial Mandate deals 47-75 bonus magic damage and marks an enemy champion for 4 seconds when a slowing or immobilizing ability lands on them. Allied champion damage detonates the mark for another 94-150 magic damage and grants you and that ally 20% Movement Speed for 2 seconds. Quicksilver Sash strips every crowd control debuff off you, but it cannot be used while airborne or knocked back. Amaranth's Twinguard builds one Endurance stack per second while you are in combat with enemy champions, and at 5 stacks it gives 20% Tenacity and 30% more AR and MR until that combat ends.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1, your main damage source with a Stun, then level Skill 2 for its ally healing and Movement Speed boost.
Bard Skills

Traveler's Call
- 24% out-of-combat Movement Speed for 20 second(s) (max 10 stacks, up to 150%)
- 400 XP
- Restores 12% max Mana
Chimes remain for 10 minute(s).
Starting from 5 minutes into the game, gains 20 XP every 1 minute(s).
Meeps: Summons a meep that follows him around every 7 second(s) (max 1 meep(s)). Meeps empower him and grant additional effects based on the number of chimes collected:
- Consumes a meep to empower his attack, dealing bonus magic damage equal to 35 (35 + 40%AP) plus 12 (for every 3 chimes he has).
- When he has 3 chimes, he slows enemies by 25% for 1 second(s).
- When he has 9 chimes, he strikes in an area around and behind the target.
- When he has 27 chimes, he strikes in an even larger area.
The spawn rate, slow effect, and max number of meeps following him scale with the number of chimes collected.

Cosmic Binding
The bolt then continues onward for a short distance. If it hits a second enemy or a wall, both enemies are stunned for 1.1 second(s); if a second enemy is struck, the bolt also deals the same damage to them.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 10 | 9 | 8 | 7 |
| Base Damage | 80 | 130 | 180 | 230 |
| Duration | 1.1 | 1.3 | 1.5 | 1.7 |

Caretaker's Shrine
Charge: This ability has 2 charges.
Bard can have up to 3 shrines active at once. If an enemy champion enters a shrine, it will be crushed.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 15 | 14.5 | 14 | 13.5 |
| MS | 22.5% | 25% | 27.5% | 30% |
| Heal | 50 | 80 | 110 | 140 |

Magical Journey
Allies travel 50% faster than enemies.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 19 | 17.5 | 16 | 14.5 |

Tempered Fate
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 75 | 65 | 55 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Bard Strengths
- ✓Skill 1 stuns when it hits a wall or a second enemy, giving strong pick potential
- ✓Skill 3's tunnels cut through terrain for unpredictable roams
- ✓Ult's stasis works both offensively and defensively for playmaking
Bard Weaknesses
- ×Chime collecting pulls him away from lane and strains his partner
- ×Ult freezes allies, enemies, and structures alike; misuse gets in your team's way
- ×Skill 2's heal takes 5 seconds to reach full power, so it is poor for emergencies
Early Game
Collect passive Chimes regularly to keep up mana and XP, and poke with the Skill 1 stun and empowered attacks. Use the movement speed from Chimes to roam to mid and pressure the map from early on.
Mid Game
Unpredictable ambushes and escapes with Skill 3 (Magical Journey) are Bard's strength. Take your jungler through walls for ganks the enemy does not expect. Before objective fights, freeze an isolated enemy with Ult to set up a catch.
Late Game
In the late game, a single Ult (Tempered Fate) can decide the match. Freeze a fleeing enemy carry so your team can catch up, or neutralize a strong enemy engage. Read the fight and use it at the most effective moment.
Teamfights
In teamfights, the ideal opener is using Ult to separate the enemy frontline from their backline and create a numbers advantage. Once the fight starts, land Skill 1 on two targets or a wall to chain stuns, and keep supporting your allies with healing and speed from Skill 2 shrines.
⚠️ Common Mistakes
Poor roam timing and misfired Ult
Leaving your ADC under a pushing wave to go collect Chimes gets your ADC dived and loses the tower. Freezing your own allies with Ult and saving the enemy is another major mistake. Check the map and your team's situation before you move.
Bard Combos
Basic Trade
Slow with a Meep-empowered auto, then bounce Skill 1 into a second target or a wall for a 1.1s stun.
Engage
Put distant enemies in stasis with Ult, then time Skill 1 to stun as it ends.





