
the Shadow of War
Hecarim
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Hecarim builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Movement speed and armor pen for a durable brawl
- Trinity Force
- Immortal Treads
- Manamune
- Serylda's Grudge
- Death's Dance
- Force of Nature
Games where enemy frontliners stack Armor and magic damage keeps coming
Serylda's Grudge grants 33% AR Pen through Last Whisper. Enemies slowed by Icy pick up Frostbite, and at 3 stacks those stacks are spent on a bleed plus 50% Grievous Wounds for 3 seconds. Force of Nature builds Steadfast whenever an enemy champion lands ability damage on you, cutting incoming magic damage by 20% at 4 stacks. Totals come to 683 Max Health, 40 Armor, 60 Magic Resistance, and +10% plus +45 Movement Speed.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first, the core of your sustained damage and jungle clear.
Hecarim Skills

Warpath

Rampage
If Hecarim hits an enemy champion or a large monster, he Critically Strikes them for 120% damage and gains a 18% Movement Speed bonus that decays over 3 seconds. This also empowers Hecarim's next Rampage within the next 8 seconds to deal 120% damage.
Deals 60% damage to minions.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 4.5 | 4 | 3.5 | 3 |
| Cost | 28 | 32 | 36 | 40 |
| Base Damage | 5 | 15 | 25 | 35 |

Spirit of Dread
He also heals for 20% of the damage (20% of damage dealt + 0.02% bonus AD) he deals to the targets.
Healing gained from damaging minions and monsters is reduced by 50% and capped at 90 HP.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 16 | 15 | 14 | 13 |
| Cost | 50 | 60 | 70 | 80 |
| Base Damage | 12 | 18 | 24 | 30 |
| Resists | 6 | 12 | 18 | 24 |

Devastating Charge
While Onslaught of Shadows is in effect, the remaining duration of this ability is paused.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 17 | 16 | 15 |
| Base Damage | 5 | 10 | 15 | 20 |

Onslaught of Shadows
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 100 | 85 | 70 |
| Base Damage | 150 | 250 | 350 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Hecarim Strengths
- ✓Burst potential where movement speed feeds directly into attack speed
- ✓Gank and engage power that closes the gap from out of vision in an instant
- ✓Sustained AoE damage and strong healing in teamfights
Hecarim Weaknesses
- ×Damage drops sharply when hit by slows or CC
- ×Burns through mana quickly
- ×Hard to make an impact if he falls behind early and can't snowball
Early Game
Prioritize farming, but look for ganks while keeping Skill 1 empowered. A high-speed gank with Ghost or your Ult up closes the distance before the target can react.
Mid Game
Use your mobility to cover the map and launch quick engages from out of vision. Catching isolated or poorly positioned enemies to hand your team an advantage is what Hecarim does best.
Late Game
Raise your movement speed to its peak, then Ult into the enemy backline to take down squishy carries quickly. After engaging, use Skill 2's healing to survive their focus and keep moving through the fight.
Teamfights
Time your dive with allied assassins to break the enemy backline. Alternatively, fear several enemies with your Ult to set up an initiation your team can follow up on together. Either works.
⚠️ Common Mistakes
Engaging without movement speed buffs
Your passive damage scales with movement speed, so engaging with your Ult while holding Ghost and Skill 3 is a mistake. You deal little damage and simply die. Pop your speed buffs before you go in. From level 5, hit top speed before sending your Ult into the enemy backline.
Hecarim Combos
Engage Combo
Use the move speed from Skill 3 to dive with Ult and split them apart. Hit the area with Skill 2 and Skill 1.
Basic Gank
Knock them toward your team with Skill 3, then grind them down with Skill 1 and Skill 2.





