
the Voidreaver
Kha'Zix
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Kha'Zix builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Spread incoming damage and sustain through fights
- Immortal Treads
- Eclipse
- Serpent's Fang
- Edge of Night
- Serylda's Grudge
- Death's Dance
When teamfights drag on and you keep trading with several enemies
Death's Dance converts 27% of the physical and magic damage you take — the melee champion figure — into true damage spread over 3 seconds, so burst arrives in installments rather than all at once. A champion takedown triggers Defy, wiping the remaining Cauterize pool and restoring 8% of your max HP over 2 seconds. Immortal Treads starts at 5% Omnivamp and stacks another 0.5% per champion takedown, up to 5% more.
Armor penetration and a second life for diving in
- Eclipse
- Serpent's Fang
- Edge of Night
- Armorcrusher Boots
- Serylda's Grudge
- Guardian Angel
When enemies stack Armor and you tend to die on the way in
Armorcrusher Boots supply 10 flat and 6% Armor Penetration, putting build 2 at +37 and +6% Armor Penetration overall. Layered on Serylda's Grudge and its 33% AR Pen, that keeps your damage landing on targets who stack Armor. Guardian Angel then covers the dive: at 0 HP you drop untargetable for 4 seconds and revive with 50% of your base HP, on a 180 second cooldown.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize your main burst damage skill first, then level the one used for poke and healing.
Kha'Zix Skills

Unseen Threat
Unseen Threat is refreshed when the enemy team loses sight of Kha'Zix.

Taste Their Fear
Evolved Reaper Claws: Attacks and Taste Their Fear gain 50 range and 40% of Taste Their Fear's cooldown is refunded against isolated targets.
Units without allied units or structures nearby are isolated.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 5 | 4.5 | 4 | 3.5 |
| Base Damage | 75 | 110 | 145 | 180 |

Void Spike
Evolved Spike Racks: Fires two additional spikes, revealing and slowing enemies by 60% for 2 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 55 | 60 | 65 | 70 |
| Base Damage | 70 | 110 | 150 | 190 |
| Heal | 40 | 75 | 110 | 145 |

Leap
Evolved Wings: Gain 250 range on Leap. Leap's cooldown is reset on champion takedowns.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| Base Damage | 65 | 110 | 155 | 200 |

Void Assault
Active: Becomes invisible and gains 40% Movement Speed for 1.25 seconds. Void Assault can be cast again within 10 seconds.
Evolved Adaptive Cloaking: Invisibility duration is increased to 2 seconds, and Void Assault can be cast up to 3 times within 14 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 75 | 65 | 55 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Kha'Zix Strengths
- ✓High burst that deletes isolated targets in one combo.
- ✓Multi-kill potential from Leap resets when Skill 3 is evolved.
- ✓Gap-closing and disruption from out of vision with his Ult stealth.
Kha'Zix Weaknesses
- ×Damage drops off when enemies group up and deny the Isolation bonus
- ×Weak to hard CC and dies fast when focused inside the enemy team
- ×Low early durability makes the first jungle clears costly in HP
Early Game
Your Skill 1 burst on isolated targets is strong from the start. If you run into the enemy jungler alone, take the duel and look for first blood.
Mid Game
Evolve Skill 1 first to speed up your jungle clear and dragon control. Leap in from blind spots with Skill 3 and finish isolated carries who have stepped too far forward.
Late Game
Avoid head-on fights in late teamfights and prowl the edges. Look for low-HP enemies and backliners who misstep and get isolated. Use the evolved Skill 3 leap resets to chain kills together.
Teamfights
Do not go in from the front. The signal to leap in is when your team has already traded, the enemy's HP is down, and their CC is spent. Take the kill and get out right away.
⚠️ Common Mistakes
Jumping head-on into a grouped enemy team
Diving straight into a tightly grouped enemy formation is very dangerous. Without the Isolation bonus on Skill 1 your burst falls short and you get killed instead. Flank and hide during teamfights, then pick off a stray carry or wait for your team's engage to scatter their formation.
Kha'Zix Combos
Assassination Combo
Leap with Skill 3 and cast Skill 1 mid-air. Land an auto and Skill 2 on touchdown, then vanish with Ult to escape or chase.
Bush Ambush
Burst an isolated enemy with autos and Skill 1, go invisible with Ult to reset the passive, then strike again.
Kha'Zix Patch History
No changes to Kha'Zix between patch 6.3 and 7.2d.





