
the Pridestalker
Rengar
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Rengar builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Armor penetration and crit to cut through frontlines
- Essence Reaver
- Gluttonous Greaves
- Duskblade of Draktharr
- Lord Dominik's Regards
- Infinity Edge
- Guardian Angel
Pick it when the enemy frontline stacks bonus HP and Armor
Lord Dominik's Regards carries 36% Armor Penetration, and its Giant Slayer bonus scales with the enemy champion's bonus HP, peaking at 12% once that champion has 1,200 bonus HP. Duskblade of Draktharr adds 60-160 bonus physical damage and a 0.35s 99% slow on the first attack against a champion, with a 10 second cooldown. Infinity Edge raises Critical Strikes to 205% damage, and the build totals +235 Attack Damage with +75% Critical Rate. Guardian Angel's Resurrect (180s cooldown) is the safety net for a dive that fails to finish the kill.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source, then Skill 2, which provides both healing and damage.
Rengar Skills

Unseen Predator
If Rengar's Ferocity is lower than 4 and he doesn't have any Ferocity gained from attacks during the attack, he gains 1 Ferocity.
Bonetooth Necklace: Gains 4%-20% AD for each unique champion takedown within 3 second(s). Each enemy champion only provides this bonus once.
- Gains 1 Ferocity upon casting a basic ability (if casting Savagery, Rengar must hit a target with an empowered attack to gain this bonus).
- Reaching 4 Ferocity empowers his next basic ability. Casting the empowered ability does not refresh the basic ability's cooldown.
- Gains 30% Movement Speed (increases at level 1/6/11) for 1.5 second(s) upon casting an empowered ability.
- All Ferocity is lost 8 second(s) after leaving combat.

Savagery
Rengar's Critical Rate also increases the damage of the first attack by 0% to 55%, reaching maximum bonus damage gained this way at 100% Critical Rate.
Ferocity: Gains 45% Attack Speed for 3 second(s) instead. The first attack deals an additional 65 physical damage (40 + 40%AD) instead.
Deals 60% damage to turrets.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 5.5 | 5 | 4.5 | 4 |
| Base Damage | 40 | 80 | 120 | 160 |
| AD | 5% | 10% | 15% | 20% |

Battle Roar
Ferocity: Deals 80 magic damage (80 + 80%AP) instead. Also restores HP by 60% of damage taken in the last 2 second(s) and removes all crowd control effects from himself.
Damage from a monster restores HP by 100% of the damage taken instead.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 16 | 14 | 12 | 10 |
| Base Damage | 60 | 100 | 140 | 180 |

Bola Strike
Ferocity: Deals 65 physical damage (65 + 70% bonus AD) and roots the target for 1.75 second(s). Also reveals the target and surrounding area for 2 second(s).
Bola Strike can be cast while Rengar is leaping.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 70 | 130 | 190 | 250 |
| Slow | 30% | 50% | 70% | 90% |

Thrill of the Hunt
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 85 | 75 | 65 |
| Duration | 12 | 14 | 16 |
| Armor Reduction | 16 | 24 | 32 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Rengar Strengths
- ✓Burst to take out carries from Ult's camouflage
- ✓Bush-based mobility and high burst from his passive
Rengar Weaknesses
- ×Mobility drops sharply without bushes
- ×Hard to disengage after jumping in; weak to CC
Early Game
Use your passive leap from bushes to take lane priority and contest the scuttle crabs. Manage your Ferocity stacks and use empowered skills for trades and self-healing. That is what gets you ahead early.
Mid Game
Use Ult's camouflage to reliably kill isolated ADCs and mages. Watch the whole map and keep hunting split-pushers who step too far forward. The enemy has to stay wary of everything outside their vision.
Late Game
Running straight into the enemy group gets you killed, so play as a flanker from the side. Activate Ult as your team engages, take out the backline, and get out quickly.
Teamfights
Your role is to reliably take out one enemy carry. Creep in from out of vision with Ult and finish the target with a full combo including empowered Skill 1. Afterwards, hold on with Skill 2 or keep moving through bushes.
⚠️ Common Mistakes
Ignoring Ferocity stacks
Do not engage recklessly with zero Ferocity stacks. Without stacks you cannot use empowered skills, and you end up without the burst or survivability to win. Before any gank or teamfight, build stacks on jungle camps or bushes. Then use your Lv5 Ult to reliably take out the enemy backline.
Rengar Combos
One Shot Combo
Leap from the stealth of Ult and unload every skill at once.
Rengar Patch History
No changes to Rengar between patch 6.3 and 7.2d.





