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Heimerdinger splash art

the Revered Inventor

Heimerdinger

DifficultyHigh
Role
MageSupport
Lane
Mid

Roles and difficulty from the global official site, lane from the China-server official site

Popular Heimerdinger builds in game

Taken from the in-game loadout screen as of 2026-08-29. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 55.11%Picks 2,859

Infinity Orb for finishing low-HP targets

  • Spellslinger's Shoes
  • Blackfire Torch
  • Liandry's Torment
  • Rabadon's Deathcap
  • Infinity Orb
  • Zhonya's Hourglass

When enemies keep escaping after you drop them low on health

Infinity Orb adds 110 Ability Power and 15 Magic Penetration, and it makes abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% HP. That covers the kills that slip away at the end of a fight. Ignite burns an enemy champion for 72 true damage (72-380) over 5 seconds, applies Grievous Wounds and reveals the target. Build 1 totals +535 Ability Power with +33 and 8% Magic Penetration.

Build 2Win rate 55.32%Picks 1,638

Void Staff for stacking magic penetration

  • Blackfire Torch
  • Liandry's Torment
  • Zhonya's Hourglass
  • Rabadon's Deathcap
  • Void Staff
  • Spellslinger's Shoes

When the enemy team starts building Magic Resistance items

Void Staff brings 95 Ability Power and 40% Magic Penetration, pushing build 2 to +48% and +18 Magic Penetration in total. Your damage holds up as opponents stack Magic Resistance. Exhaust slows an enemy champion by 35% for 2.5 seconds and cuts the damage that target deals by 40%, which buys time when someone jumps on you.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Prioritize your turrets (Skill 1), the core of your area control.

Heimerdinger Skills

Hextech Affinity
Passive

Hextech Affinity

Gains 20% Movement Speed while near allied turrets and turrets deployed by Heimerdinger.
H-28G Evolution Turret
Skill 1

H-28G Evolution Turret

1s
Constructs a turret that slowly builds up charge and attacks nearby enemies. The turret deals 5 magic damage (5 + 25%AP) on hit. At max charge, it fires a beam that deals 25 magic damage (25 + 55%AP). Heimerdinger can have 3 H-28G Evolution Turrets active at once. If Heimerdinger gets too far away, his turrets will become dormant.

UPGRADE!!!: Technological enhancement upgrades this ability to H-28Q Apex Turret.

H-28G Evolution Turret Stats ((Lv))
Base HP: 110 (110 ((Lv)) + 8% to 50%AP ((Lv)))
Base AR: 20
Base MR: 25
Deals 40% damage to monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage5101520
Turret ability damage25456585
Hextech Micro-Rockets
Skill 2

Hextech Micro-Rockets

10s
Unleashes a barrage of 5 rockets that deal 60 magic damage (60 + 60%AP) to the first enemy hit. Nearby Turrets gain 20% charge for every rocket that hits a champion. Additional rocket hits after the first to the same champion or monster only deal 20% magic damage. This damage is increased to 60% for minions.

UPGRADE!!!: Technological enhancement upgrades this ability to Hextech Rocket Swarm.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown10987
Base Damage6085110135
CH-2 Electron Storm Grenade
Skill 3

CH-2 Electron Storm Grenade

11s
Hurls a grenade that deals 70 magic damage (70 + 60%AP) in a target area and slows by 35% for 2 second(s). Enemies in the center are also stunned for 1.25 second(s). Hitting a champion fully charges nearby turrets.

UPGRADE!!!: Technological enhancement upgrades this ability to CH-3X Lightning Grenade.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage70120170220
Upgrade!!!
Ult

Upgrade!!!

80s
Active: Upgrades Heimerdinger's next basic ability.

H-28Q Apex Turret: Places an upgraded turret for 10 second(s), dealing 80 magic damage (80 + 35%AP) per shot, increased to 100 magic damage (100 + 60%AP) at max charge. The turret slows for 1 second(s) on hit.

Hextech Rocket Swarm: Fires 4 waves of rockets. Each rocket deals 135 magic damage (135 + 45%AP) to the first enemy hit. Additional rocket hits after the first to the same champion or monster only deal 25% magic damage per hit. Once the target is hit by five rockets, the damage decays further. Rockets deal full damage to minions. The rocket swarm deals a maximum of 524 magic damage (524 + 175%AP) to each enemy champion or monster.

CH-3X Lightning Grenade: Throws a bouncing grenade that discharges 3 times, each dealing 100 magic damage (100 + 60%AP). The stun and slow areas are larger, and the grenade now slows enemies by 40%.

Recast: Cancels this ability.
DetailsLVL 1LVL 2LVL 3
Cooldown807060

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability1/3
Utility2/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health600LV15 2280
Mana420LV15 1260
Attack Damage54LV15 103
Armor34LV15 104
Magic Resist40LV15 56.8
Movement Speed355

Critical damage is 175% for every champion. These figures exclude items and runes.

Heimerdinger Strengths

  • Zoning and area defense with turrets
  • Strong at controlling and defending areas around objectives
  • Can turn the tables on incoming ganks

Heimerdinger Weaknesses

  • ×Combat power drops sharply once turrets are taken out
  • ×Low mobility with few ways to escape sudden ganks
  • ×Struggles when forced to fight outside turret range

Early Game

Set up turrets and push the wave aggressively to pressure your opponent. You are vulnerable to ganks, so keep vision up whenever you push.

Mid Game

Your top priority is setting up turrets before Dragon or Herald spawns to secure vision and the area. Build a zone the enemy can't approach easily.

Late Game

Build your turret zone before a teamfight and poke the enemy down. When they engage, answer with your upgraded Ult (Ult+1 or Ult+3).

Teamfights

Fight inside your turret zone and keep dealing sustained damage. If an enemy dives your backline, stop them with a Skill 3 stun.

⚠️ Common Mistakes

Clustering turrets together

Placing your Skill 1 turrets in a tight cluster lets the enemy wipe them out with AoE skills. Spread them in a wide triangle to control the area for harass and anti-gank. Put your Ult-upgraded turret somewhere the enemy can't reach easily.

Heimerdinger Combos

Stun Combo

Stun with the grenade from Skill 3, land every rocket from Skill 2, then let the turret from Skill 1 finish.

3
2
1

Ultimate Turret

Place an upgraded turret with Ult, then use Skill 3 and Skill 2 to hold enemies inside its range.

Ult
1
3
2

Champions Heimerdinger struggles against (reader votes)

↑ loses the matchup / ↓ not really

Syndra
Orianna

Heimerdinger Patch History

Heimerdinger
HeimerdingerPatch 7.1g
Buff
H-28G Evolution Turret Turret AR: 10~80 (by level) → 20~90 Turret HP AP ratio: 3%~45% → 8%~50% Turret laser beam AP ratio: 45% → 55% Bonus damage turrets take from melee champions: 50% → 40% UPGRADE!!! Bonus damage H-28Q Apex Turret takes from melee champions: 50% → 40% The turrets are much harder to remove now. Ten more AR plus better AP scaling on their health means they get tankier the more AP Heimerdinger buys. They also take 10% less bonus damage from melee champions, so opponents who used to walk up and break them down pay more for the attempt. Combined with the stronger laser scaling, holding ground behind a turret line is a far more workable plan.

Heimerdinger Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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