
the Revered Inventor
Heimerdinger
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Heimerdinger builds in game
Taken from the in-game loadout screen as of 2026-08-29. The pick count and win rate are shown exactly as the game reports them.
Infinity Orb for finishing low-HP targets
- Spellslinger's Shoes
- Blackfire Torch
- Liandry's Torment
- Rabadon's Deathcap
- Infinity Orb
- Zhonya's Hourglass
When enemies keep escaping after you drop them low on health
Infinity Orb adds 110 Ability Power and 15 Magic Penetration, and it makes abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% HP. That covers the kills that slip away at the end of a fight. Ignite burns an enemy champion for 72 true damage (72-380) over 5 seconds, applies Grievous Wounds and reveals the target. Build 1 totals +535 Ability Power with +33 and 8% Magic Penetration.
Void Staff for stacking magic penetration
- Blackfire Torch
- Liandry's Torment
- Zhonya's Hourglass
- Rabadon's Deathcap
- Void Staff
- Spellslinger's Shoes
When the enemy team starts building Magic Resistance items
Void Staff brings 95 Ability Power and 40% Magic Penetration, pushing build 2 to +48% and +18 Magic Penetration in total. Your damage holds up as opponents stack Magic Resistance. Exhaust slows an enemy champion by 35% for 2.5 seconds and cuts the damage that target deals by 40%, which buys time when someone jumps on you.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize your turrets (Skill 1), the core of your area control.
Heimerdinger Skills

Hextech Affinity

H-28G Evolution Turret
UPGRADE!!!: Technological enhancement upgrades this ability to H-28Q Apex Turret.
H-28G Evolution Turret Stats ((Lv))
Base HP: 110 (110 ((Lv)) + 8% to 50%AP ((Lv)))
Base AR: 20
Base MR: 25
Deals 40% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 5 | 10 | 15 | 20 |
| Turret ability damage | 25 | 45 | 65 | 85 |

Hextech Micro-Rockets
UPGRADE!!!: Technological enhancement upgrades this ability to Hextech Rocket Swarm.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 10 | 9 | 8 | 7 |
| Base Damage | 60 | 85 | 110 | 135 |

CH-2 Electron Storm Grenade
UPGRADE!!!: Technological enhancement upgrades this ability to CH-3X Lightning Grenade.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 70 | 120 | 170 | 220 |

Upgrade!!!
H-28Q Apex Turret: Places an upgraded turret for 10 second(s), dealing 80 magic damage (80 + 35%AP) per shot, increased to 100 magic damage (100 + 60%AP) at max charge. The turret slows for 1 second(s) on hit.
Hextech Rocket Swarm: Fires 4 waves of rockets. Each rocket deals 135 magic damage (135 + 45%AP) to the first enemy hit. Additional rocket hits after the first to the same champion or monster only deal 25% magic damage per hit. Once the target is hit by five rockets, the damage decays further. Rockets deal full damage to minions. The rocket swarm deals a maximum of 524 magic damage (524 + 175%AP) to each enemy champion or monster.
CH-3X Lightning Grenade: Throws a bouncing grenade that discharges 3 times, each dealing 100 magic damage (100 + 60%AP). The stun and slow areas are larger, and the grenade now slows enemies by 40%.
Recast: Cancels this ability.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Heimerdinger Strengths
- ✓Zoning and area defense with turrets
- ✓Strong at controlling and defending areas around objectives
- ✓Can turn the tables on incoming ganks
Heimerdinger Weaknesses
- ×Combat power drops sharply once turrets are taken out
- ×Low mobility with few ways to escape sudden ganks
- ×Struggles when forced to fight outside turret range
Early Game
Set up turrets and push the wave aggressively to pressure your opponent. You are vulnerable to ganks, so keep vision up whenever you push.
Mid Game
Your top priority is setting up turrets before Dragon or Herald spawns to secure vision and the area. Build a zone the enemy can't approach easily.
Late Game
Build your turret zone before a teamfight and poke the enemy down. When they engage, answer with your upgraded Ult (Ult+1 or Ult+3).
Teamfights
Fight inside your turret zone and keep dealing sustained damage. If an enemy dives your backline, stop them with a Skill 3 stun.
⚠️ Common Mistakes
Clustering turrets together
Placing your Skill 1 turrets in a tight cluster lets the enemy wipe them out with AoE skills. Spread them in a wide triangle to control the area for harass and anti-gank. Put your Ult-upgraded turret somewhere the enemy can't reach easily.
Heimerdinger Combos
Stun Combo
Stun with the grenade from Skill 3, land every rocket from Skill 2, then let the turret from Skill 1 finish.
Ultimate Turret
Place an upgraded turret with Ult, then use Skill 3 and Skill 2 to hold enemies inside its range.





