
the Enlightened One
Karma
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Karma builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Nearby-ally shield with Armor and Magic Resistance
- Spectral Sickle
- Locket of the Iron Solari
- Staff of Flowing Waters
- Ardent Censer
- Harmonic Echo
- Crimson Lucidity
When enemy AoE damage tends to catch several of your allies at once
Locket of the Iron Solari's active gives you and nearby allied champions a shield absorbing 250-370 damage for 2.5 seconds. The cooldown is 60 seconds, and the shield drops by 50% on a target another Locket has affected within the last 20 seconds. It is the one piece in this build carrying Armor and Magic Resistance. Totals come to +650 Max Health, +30 Armor, +30 Magic Resistance and +75 Ability Haste.
Wide-area healing with true damage to enemies
- Spectral Sickle
- Ardent Censer
- Redemption
- Harmonic Echo
- Staff of Flowing Waters
- Crimson Lucidity
When the enemy front line stacks Max Health and fights drag on
Redemption marks a large area and, after 2.5 seconds, restores 150-350 HP to allied units. Enemy champions caught in it take 10% of their max HP as true damage, on a 60-second cooldown. It can be cast while dead, so a fight you were killed early in is still within reach. Its own +5% Heal and Shield Power brings the build total to +20%, alongside +195 Ability Power.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize your powerful poke skill first, then level the one granting a shield and bonus Movement Speed.
Karma Skills

Mantra

Inner Flame
Mantra: Increases the destructive power of the blast, dealing 65 magic damage (65 + 50%AP) to the first target hit and surrounding enemies. The blast leaves a field for 1.5 seconds, slowing targets by 42.5%, after which it explodes and deals 40 magic damage (40 + 50%AP).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 9 | 8 | 7 | 6 |
| Base Damage | 60 | 100 | 140 | 180 |
| Enhanced damage | 65 | 140 | 215 | 290 |
| Detonation damage | 40 | 80 | 120 | 160 |
| Slow | 42.5% | 45% | 47.5% | 50% |

Focused Resolve
Mantra: A new tether will be formed between tethered targets. If there is only one tethered target, the new tether will spread toward an additional nearby enemy champion. If targets fail to break all the tethers, they take 40 magic damage (40 + 45%AP) and are rooted for an improved 1.5 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 55 | 60 | 65 | 70 |
| Base Damage | 35 | 60 | 85 | 110 |
| Root Duration | 1 | 1.25 | 1.5 | 1.75 |
| Enhanced damage | 40 | 70 | 100 | 130 |
| Enhanced Root duration | 1.5 | 1.75 | 2 | 2.25 |

Inspire
Mantra: Karma focuses her power, granting a 120 shield (120 + 65%AP) that decays over 4 seconds and 60% movement speed that decays to 20% over the same duration. An additional ring is generated around the shielded target, and the first ally champion who enters the ring will be granted the same shield and movement speed.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 10 | 9 | 8 | 7 |
| Shield | 60 | 90 | 120 | 150 |
| Enhanced shield | 120 | 180 | 240 | 300 |

Transcendent Embrace
Forms a ring of spirit energy at the target location. After 1s, it detonates, dealing 170 magic damage (170 + 80%AP) to all enemies inside the circle and slowing them by 35% for 1s. If enemies are hit by the outer ring, they will be knocked back toward the center.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 65 | 60 |
| Base Damage | 170 | 280 | 390 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Karma Strengths
- ✓Strong early poke that controls the lane.
- ✓Flexibility from choosing which skill to empower with Mantra (Ult).
- ✓Teamfight utility through shields and movement speed buffs.
Karma Weaknesses
- ×Damage falls off as the game goes late
- ×Hard CC is limited to a delayed root and the Ult pull, so instant lockdown is hard
- ×Low solo carry potential, so results depend on teammates
Early Game
Poke repeatedly with Mantra-empowered Skill 1 to take control of the lane from the start. Block the enemy's retaliation with your shield and keep forcing favorable trades. That is Karma's natural pattern.
Mid Game
From the mid game on, hand out the shield and speed boost of Mantra Skill 3 to your allies. This supports team rotations and engages. Use that mobility to control the whole map.
Late Game
Your own damage tapers off late. Shift to protecting your carries and providing utility, shielding at the right moments and peeling assassins off your team.
Teamfights
Look for Skill 2 roots on enemies who step forward. When your allies take AoE damage or get engaged on, shield them right away with Mantra Skill 3. Deciding whether to spend Mantra on offense or defense is what decides the fight.
⚠️ Common Mistakes
Using Mantra only on Skill 1 for damage
If you spend every Mantra on Skill 1 poke during a teamfight, you cannot keep your team alive. Time Mantra + Skill 3 for the moment the enemy engages or drops AoE damage. It gives up to two allies a large shield and speed boost and can pull the team back from the brink.
Karma Combos
Harass
Close the gap with the shield and speed from Skill 3, then land Skill 1.
Teamfight Engage
Pull several enemies in with Ult, then hit them with the empowered Skill 1.
Karma Patch History
No changes to Karma between patch 6.3 and 7.2d.





