
the Titan of the Depths
Nautilus
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Not in the Master+ sample — figures from All ranks
Popular Nautilus builds in game
Taken from the in-game loadout screen as of 2026-08-29. The pick count and win rate are shown exactly as the game reports them.
Armor and Magic Resistance to hold both sides
- Relic Shield
- Plated Steelcaps
- Yordle Trap
- Warmog's Armor
- Gargoyle Stoneplate
- Amaranth's Twinguard
When enemy damage is split between physical and magic sources
The totals come to +1525 Max Health, +170 Armor and +105 Magic Resistance, and build 2's totals carry no Magic Resistance. Amaranth's Twinguard gains a stack every second while in combat with enemy champions, and at 5 stacks it raises AR and MR by 30% each and adds 20% Tenacity until champion combat ends. Gargoyle Stoneplate's active shields you for 100 plus 90% bonus HP, decaying over 2.5s on a 60s cooldown. Plated Steelcaps cuts damage from champion attacks by 10%.
Armor stacked high to punish attackers
- Relic Shield
- Warmog's Armor
- Armored Advance
- Zeke's Convergence
- Dead Man's Plate
- Thornmail
When enemy damage is mostly physical and comes from basic attacks
Totals come to +215 Armor, +1875 Max Health and +45 (plus 5%) Movement Speed. Thornmail returns (20 + 6% bonus AR + 1% bonus HP) magic damage to anyone who strikes you with an attack. It also applies 50% Grievous Wounds for 3s to enemy champions who attack you or that you damage, and Ignite carries Grievous Wounds of its own. Armored Advance grants a physical shield absorbing 20-140 plus 5% max HP after a champion deals you physical damage, on a 12s cooldown.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Shorten the cooldown of your key engage skill first, then level the skill that increases your shield strength.
Nautilus Skills

Staggering Blow
6s cooldown on the same target.

Dredge Line
If the anchor hits terrain, Nautilus pulls himself to the terrain and 50% of Dredge Line's cooldown and Mana cost are refunded.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 11 | 10 | 9 |
| Base Damage | 90 | 150 | 210 | 270 |

Titan's Wrath
While the shield holds, Nautilus' attacks are empowered to deal an additional 50 magic damage (50 + 40%AP) around the target.
Deals 125% damage against monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Shield | 65 | 75 | 85 | 95 |
| Max HP Ratio | 9% | 10% | 11% | 12% |
| Base Damage | 50 | 60 | 70 | 80 |

Riptide
Enemies hit by subsequent waves take 50% damage.
Deals 125% damage against monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 6.5 | 6 | 5.5 | 5 |
| Cost | 60 | 70 | 80 | 90 |
| Base Damage | 70 | 110 | 150 | 190 |
| Slow | 35% | 40% | 45% | 50% |

Depth Charge
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 70 | 60 | 50 |
| Primary Damage | 150 | 275 | 400 |
| Secondary Damage | 125 | 175 | 225 |
| Stun Duration | 1 | 1.5 | 2 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Nautilus Strengths
- ✓Reliable catches with a point-and-click Ult and plenty of CC
- ✓High frontline durability from the Skill 2 shield
Nautilus Weaknesses
- ×Large hitbox makes him an easy target for poke and skillshots
- ×Few escape tools; hard to get back out after engaging
Early Game
Engage with the Skill 1 hook to take control of the lane. After the hook lands, follow with the passive auto-attack root. Hold them long enough for your ally to take the kill.
Mid Game
Finish your boots early and roam to mid or the jungle to create numbers advantages. Stand at the front when taking vision before Dragon or Herald. Use your body to protect the team.
Late Game
Avoid moving alone and act as the shield of your team's formation. Point Ult at the enemy's most fed carry. Have the whole team focus them down.
Teamfights
Decide whether to engage with your CC chain or stay back and peel for your carries. If there is an opening, start the fight with the hook. Pop your shield and soak the enemy's attacks.
⚠️ Common Mistakes
Hooking the enemy tank
Landing Skill 1 (hook) on the enemy tank at the front of a teamfight is a big mistake. You pull yourself into their CC and leave your backline exposed. Aim the hook at squishy carries. If you cannot reach them, use your level 5 Ult on their backline and focus on peeling.
Nautilus Combos
Basic Engage
Hook with Skill 1 and root with the passive auto. Add damage and a shield with Skill 2 and Skill 3.
Sure Kill Combo
Open with the unavoidable Ult, then chain CC until they go down.





