
the Ice Witch
Lissandra
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Lissandra builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Void Staff for heavier magic penetration
- Spellslinger's Shoes
- Malignance
- Infinity Orb
- Rabadon's Deathcap
- Oceanid's Trident
- Void Staff
When enemies are buying Magic Resistance items against you
Void Staff carries 95 Ability Power and 40% Magic Penetration for 3000 gold. The build totals 33 flat and 48% magic penetration. The Cryptbloom build sits at 38% instead, so this one cuts through Magic Resistance harder. Put the 3000 gold here when several enemies are stacking Magic Resistance.
Cryptbloom for haste and a team heal
- Spellslinger's Shoes
- Cryptbloom
- Infinity Orb
- Rabadon's Deathcap
- Malignance
- Oceanid's Trident
When teamfights come often and your team moves as a group
Cryptbloom brings 75 Ability Power, 30% Magic Penetration and 20 Ability Haste. The build lands at 45 Ability Haste overall. Its Life from Death passive fires when a champion you damaged within the last 3 seconds dies, restoring 100 plus 20% AP health to allies on a 60-second cooldown. Magic penetration for the build sits at 33 flat and 38%.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize the skill central to your main damage and wave clear first, then level the one with the lockdown.
Lissandra Skills

Iceborn Subjugation
Frozen Thralls slow nearby enemies by 25% and shatter after 4 second(s), dealing 110 magic damage (110 + 40%AP).

Ice Shard
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6 | 5 | 4 |
| Base Damage | 70 | 110 | 150 | 190 |
| Slow | 20% | 25% | 30% | 35% |

Ring of Frost
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 11 | 10 | 9 | 8 |
| Base Damage | 55 | 100 | 145 | 190 |
| Root Duration | 1.25 | 1.35 | 1.45 | 1.55 |

Glacial Path
Recast: Lissandra teleports to the ice claw, which then disappears.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 20 | 17 | 14 | 11 |
| Base Damage | 50 | 95 | 140 | 185 |

Frozen Tomb
Cast on enemies: Encases an enemy champion in dark ice, stunning them for 1.5 second(s).
Self-cast: Encases herself in dark ice, entering stasis for 2.5 second(s) and restoring 200 HP (100 + 40%AP), increased by 0%-100% based on her missing HP. Maximum healing is granted when her HP drops to 30% or lower.
When auto-aiming, self-casts Frozen Tomb automatically.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 80 | 70 | 60 |
| Base Damage | 150 | 250 | 350 |
| Heal | 100 | 150 | 200 |
| Slow | 30% | 45% | 60% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Lissandra Strengths
- ✓Strong lockdown from a point-and-click Ult and AoE hard CC
- ✓Survivability and disruption by chaining self-Ult and Stasis
- ✓Surprise engages using Skill 3 to cross walls
Lissandra Weaknesses
- ×Less raw damage than other mages in exchange for CC
- ×Short range puts her at a disadvantage in long-range poke
- ×Skill 3's claw is slow and easy to back away from when seen
Early Game
Poke the enemy through minions with Skill 1's pass-through damage and take lane priority. If the enemy jungler shows up, Skill 2's root and Skill 3's blink through walls let you get away.
Mid Game
Use Skill 3 to cross walls and roam from angles the enemy does not expect. Land the point-and-click Ult on a troublesome carry and finish them with your team before they can escape.
Late Game
Play as the initiator in teamfights. Either lock the enemy carry with Ult, or go into the enemy team and chain self-Ult into Stasis to buy time and scramble their focus.
Teamfights
Blink into the enemy team with Skill 3 and root several of them with Skill 2. Once kills come in and the passive's Ice Thralls start chaining, the fight swings quickly.
⚠️ Common Mistakes
Casting self-Ult immediately after engaging
Casting Ult on yourself in a panic right after diving in is a mistake to avoid. At that point the enemy is still free to move, so they simply walk away. Root them with Skill 2 first. Draw their skills and focus, and pop self-Ult just before they land.
Lissandra Combos
Teamfight Engage
Dive the enemy team with Skill 3 and root everyone nearby with Skill 2. Fire Skill 1, then self-cast Ult to stall while invulnerable.
Reliable Catch
Close in with Skill 3, point-and-click Ult for a stun, then follow up with Skill 2 and Skill 1.
Lissandra Patch History
No changes to Lissandra between patch 6.3 and 7.2d.





