
the Eternal Nightmare
Nocturne
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Nocturne builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Armor penetration paired with shield shredding
- Boots of Dynamism
- Duskblade of Draktharr
- Serpent's Fang
- Serylda's Grudge
- Sundered Sky
- Guardian Angel
When enemies stack Armor and lean on shields to survive fights
The set carries +43 Armor Penetration, and Serylda's Grudge stacks another 33% AR Pen on top through Last Whisper. Serpent's Fang weakens every shield an enemy champion gains for 3 seconds after you damage them, cutting shield strength by (10% of bonus AD + 40)% for melee champions, capped at 60%. Sundered Sky turns your first attack on an enemy champion into a Critical Strike for 160% damage and restores HP equal to 125% of base AD + 6% of missing HP (6s cooldown per target).
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize the skill that provides your damage and Movement Speed boost, then level the skill that inflicts Fear.
Nocturne Skills

Umbra Blades
Except for the main target, Umbra Blades deals only 50% damage against minions and heals 50% less from them.
Umbra Blades can Critically Strike the main target.
Attacks reduce Umbra Blades' cooldown by 1 second(s), increased to 3 second(s) against champions and monsters.

Duskbringer
Gains 20 AD and 20% Movement Speed on Dusk Trails.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 60 | 65 | 70 | 75 |
| Base Damage | 70 | 125 | 180 | 235 |
| Bonus AD | 20 | 30 | 40 | 50 |
| MS | 20% | 25% | 30% | 35% |

Shroud of Darkness
Active: Creates a shadow barrier for 1.5 second(s) that blocks the next enemy ability. If an ability is blocked, Shroud of Darkness' passive effect is increased to 70% Attack Speed for 5 second(s) and slows nearby enemies by 20% for 2 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| AS | 35% | 40% | 45% | 50% |
| Empowered AS bonus | 70% | 80% | 90% | 100% |
| Slow | 20% | 25% | 30% | 35% |

Unspeakable Horror
Active: Plants a nightmare into his target's mind, dealing 80 magic damage (80 + 100%AP) over 2 second(s). If the target does not get out of range by the end of the duration, they are feared and slowed by 90% for 1.2 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 14 | 13 | 12 | 11 |
| Cost | 60 | 65 | 70 | 75 |
| Base Damage | 80 | 140 | 200 | 260 |
| Fear Duration | 1.2 | 1.5 | 1.8 | 2.1 |

Paranoia
Recast: Launches himself at an enemy champion, dealing 150 physical damage (150 + 120% bonus AD). Nocturne is unstoppable while launching.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 110 | 90 | 70 |
| Base Damage | 150 | 275 | 400 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Nocturne Strengths
- ✓Long-range dives with a vision-denying Ult
- ✓Strong 1v1 dueling with the passive and spell shield
Nocturne Weaknesses
- ×Gank threat drops sharply while Ult is on cooldown
- ×No way to get back out once committed in a teamfight
Early Game
Prioritize farming until level 5 to learn Ult as early as possible. The Skill 1 trail grants movement speed and AD. Use it to clear the jungle efficiently.
Mid Game
Every time Ult is up, gank isolated enemies out of position or lanes that are pushed in. Darkening their screens keeps psychological pressure on the whole enemy team.
Late Game
Push side lanes to split the enemy, then use Ult to join the fight the moment it starts. Make a habit of checking the enemy carry's position on the map.
Teamfights
Activate Ult on your team's engage and dive straight into the enemy backline. Block fatal CC with the Skill 2 spell shield. Killing the carry first is your role.
⚠️ Common Mistakes
Reckless solo Ult dives
Even after learning Ult at level 5, avoid diving alone into the middle of the enemy team from a range your allies cannot cover. Going in alone gets you chain-CC'd and killed quickly. Coordinate with your team's timing, or target an isolated enemy farming alone for a sure kill.
Nocturne Combos
Assassination Combo
Deny their vision with Ult to close in, then finish fast using the fear and buffs.
Basic Trade
Walk the trail from Skill 1 to boost your stats while fearing them with Skill 3.





