
Wild Rift Exclusive
Norra
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Norra builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Stack magic penetration, ride out dives in stasis
- Luden's Echo
- Horizon Focus
- Zhonya's Hourglass
- Rabadon's Deathcap
- Void Staff
- Spellslinger's Shoes
When enemies stack Magic Resistance and a diver can close on you
Void Staff carries 40% Magic Penetration, and across the build that comes to 48% plus 18 Magic Penetration. Horizon Focus reveals an enemy champion for 8 seconds and increases damage dealt to them by 10% once you damage them with an ability from 600 units away. Zhonya's Hourglass adds 40 Armor and a 2.5-second stasis on a 90-second cooldown. Those 2.5 seconds leave you unable to move, attack, cast abilities or use items, so the reset comes once the stasis ends, not during it.
Break enemy shields, keep your own defenses up
- Spellslinger's Shoes
- Luden's Echo
- Rabadon's Deathcap
- Banshee's Veil
- Oceanid's Trident
- Malignance
When enemies lean on shields to survive and their main damage is magic
Oceanid's Trident's Lethal Weapon weakens any shield an enemy champion gains for 3 seconds after you deal ability damage to them, cutting up to 45% with area of effect abilities and up to 60% with single target ones. Banshee's Veil brings 40 Magic Resistance plus a spell shield that blocks the next hostile ability and returns on a 30-second cooldown. Malignance and Luden's Echo together account for 1000 Max Mana, and the build totals 35 Ability Haste.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1, your main damage skill, first, then level Skill 3 for its strong utility.
Norra Skills

Beloved Trinkets
Every 21 seconds (Lv), her next ability cast leaves a Trinket on the battlefield for 4 second(s).
When touched by an enemy champion, the Trinket activates and fires magical energy at the target, dealing 20 magic damage (15 + 5 (Lv) + 20%AP).
Hitting champions with basic abilities reduces this ability's cooldown by 20%.

Memory Surge
Hold (Active): Gathers memories, slowing herself by 20%. If she continues charging after reaching full charge, the slow increases to 30% and she teleports backward for a short distance after firing.
Release (Active): Unleashes the memories she gathered, charging and firing a magic bolt in the target direction. The magic bolt stops when it hits an enemy champion, dealing 55 magic damage (55 + 60%AP) to them and enemies nearby.
While charging:
- Norra can choose a direction to fire the bolt in.
- The bolt's range increases with charge duration.
- The bolt's damage increases with charge duration, up to a 140% bonus (deals max 77 damage).
- When fully charged, Norra activates all nearby Trinkets to fire at the first champion hit by the bolt.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7.5 | 6.5 | 5.5 | 4.5 |
| Cost | 50 | 55 | 60 | 65 |
| Base Damage | 55 | 110 | 165 | 220 |

Journey to Nowhere
Enemies in the other dimension:
- Cannot attack or use abilities, but can move.
- Are slowed by 80%.
Enemies are returned to their original location after 1.5 second(s), but the slow persists for another 0.75 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 23 | 22 | 21 | 20 |
| Cost | 75 | 80 | 85 | 90 |
| Base Damage | 65 | 105 | 145 | 185 |

Threads of Homecoming
Active: Conjures a portal on each end of a horizontal target area. After a delay, the portals fire interweaving Threads, dealing 70 magic damage (70 + 60%AP) and applying Threads to all enemies caught in between.
Targets marked with Threads:
- Are slowed by 20% for 2 second(s).
- Grow in size for 4 second(s).
Deals 115% damage to monsters.
Deals 115% damage to minions.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 10.5 | 9 | 7.5 |
| Base Damage | 70 | 120 | 170 | 220 |

Portalpalooza!
The fourth magic bolt deals 40% bonus magic damage.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 105 | 95 | 85 |
| Base Damage | 100 | 140 | 180 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Norra Strengths
- ✓Poke and zoning with long-range skills and portals
- ✓CC that banishes enemies to another dimension and applies heavy slows
Norra Weaknesses
- ×Low mobility for self-defense; fragile when assassins get close
- ×Tricky projectile speed and hitboxes demand accurate prediction
Early Game
Place portals to send missiles and harass from a position the enemy cannot reach. Watch your mana. Push your range advantage to keep control of the lane.
Mid Game
Deploy portals on your team's engage and provide covering fire from a safe distance. Firing skills through portals from outside vision creates ambushes that are hard to react to.
Late Game
Use portals for quick long-range rotations and to pull allies out of danger while controlling the map. If Norra gets caught, the team collapses. Stay at the very back, out of enemy range.
Teamfights
Break the enemy formation with the wide-area Ult and use portals to give allies better positioning. Keep dealing AP damage from the back without pause. Deliver your damage as the mage carry.
⚠️ Common Mistakes
Careless portal placement
Avoid dropping portals in random spots without a plan and giving the enemy an opening to dive you. Norra's lifeline is poke and zoning. Place portals on gank paths and teamfight choke points and keep harassing so enemies cannot approach. After level 5, land skills from a safe distance and control the map.
Norra Combos
Basic Trade
Charge Skill 1 to fire the magic arrow, slow them with the threads from Skill 3, then banish them for 1.5s with Skill 2.
Champions Norra struggles against (reader votes)
↑ loses the matchup / ↓ not really





