
the Starry-Eyed Songstress
Seraphine
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Not in the Master+ sample — figures from All ranks
Popular Seraphine builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Blunt enemy attack speed and cut their shields
- Spectral Sickle
- Crimson Lucidity
- Ardent Censer
- Redemption
- Frozen Heart
- Oceanid's Trident
When enemy damage leans on basic attacks and they bring shields
Frozen Heart adds 80 Armor, and basic attack or magic damage you deal or take applies Chill to that enemy champion. Chill stacks up to four times for a 36% attack speed reduction. Oceanid's Trident cuts the durability of shields an enemy champion gains for 3 seconds after your ability damage, up to 45% from area abilities and up to 60% from single-target ones. Heal and Shield Power totals 10%.
Support setup that amplifies your carry's damage
- Relic Shield
- Ardent Censer
- Imperial Mandate
- Redemption
- Rylai's Crystal Scepter
- Crimson Lucidity
When your team has an attack-based carry you want to amplify
Healing or shielding an allied champion other than yourself with Ardent Censer gives them 15%–34% Attack Speed and 16–22 bonus magic damage on their attacks for 6 seconds. Imperial Mandate marks an enemy champion hit by an ability that slows or immobilizes, and allied champion damage detonates that mark for 94–150 magic damage. Rylai's Crystal Scepter attaches a 0.75-second 30% slow to damaging abilities, which feeds the mark condition. Max Health totals 1075.
Long-range magic damage plus a stasis button
- Luden's Echo
- Horizon Focus
- Zhonya's Hourglass
- Rabadon's Deathcap
- Void Staff
- Spellslinger's Shoes
When enemies have divers and you want to keep firing from range
Ability Power totals 550, backed by 48% and 18 Magic Penetration. Rabadon's Deathcap's Overkill raises that AP by another 30%. Damage an enemy champion with an ability from 600 units away and Horizon Focus adds 10% to the damage you deal to them for 8 seconds. Zhonya's Hourglass buys 2.5 seconds of being invulnerable and untargetable, but you cannot move, attack, cast abilities or use items during it (90s cooldown).
Burn the enemy group to scale your own AP
- Spellslinger's Shoes
- Blackfire Torch
- Infinity Orb
- Rabadon's Deathcap
- Void Staff
- Horizon Focus
When enemies group up and fights end in finishing off low targets
Blackfire Torch burns whatever your abilities damage for 20 plus 2% AP magic damage per second over 3 seconds. Each burning enemy champion or monster grants 4% AP, so the wider the burn, the harder you hit. Infinity Orb makes abilities and empowered attacks Critically Strike enemies below 35% HP for 20% bonus damage. Ability Power totals 530, with 33 and 48% Magic Penetration.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source, then Skill 3 for its crowd control to increase your teamfight impact.
Seraphine Skills

Stage Presence
Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note, Seraphine's next attack gains 30 Attack Range and deals an additional 4 magic damage (4 + 4%AP).

High Note
Reaches maximum damage when the target is below 25% HP.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 11 | 9 | 7 | 5 |
| Cost | 60 | 65 | 70 | 75 |
| Base Damage | 60 | 75 | 90 | 105 |

Surround Sound
If Seraphine is already shielded, nearby allies are healed for 6% of their missing HP (6% + 0.01%AP), increased by 50% for each ally.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 23 | 22 | 21 | 20 |
| Cost | 40 | 60 | 80 | 100 |
| Shield | 50 | 75 | 100 | 125 |
| MS | 20% | 22.5% | 25% | 27.5% |

Beat Drop
If the enemy is already slowed, they are rooted instead. If they are rooted, they are stunned.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 12 | 11 | 10 | 9 |
| Cost | 60 | 70 | 80 | 90 |
| Base Damage | 60 | 95 | 130 | 165 |

Encore
Ability extends when it touches an ally or enemy champion.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 105 | 90 | 75 |
| Base Damage | 150 | 250 | 350 |
| Charm Duration | 1.25 | 1.5 | 1.75 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Seraphine Strengths
- ✓Skills that grow stronger when grouped with allies
- ✓Wide-area shields and healing for the team
- ✓Long-range charm Ult that can turn a teamfight
Seraphine Weaknesses
- ×Slow projectiles are easy to dodge one at a time
- ×Very weak in an isolated 1v1
- ×Long early cooldowns punish wasted casts
Early Game
Use the long range of Skill 1 and Skill 3 to keep disrupting the enemy ADC's farm. Mix in empowered passive auto-attacks to win trades. Securing lane priority (push priority) is the goal.
Mid Game
Echo-empowered Skill 2 (Surround Sound) hands out wide-area shields and healing. It matters most in skirmishes around Dragon and Herald. Stay grouped with your team and keep creating openings for kills with Skill 3's slow or root.
Late Game
With ability haste built, your skills come up much faster and you anchor the team with both poke and sustain. In narrow jungle fights your AoE skills hit several enemies at once, which is where Seraphine does best.
Teamfights
Ult extends its range every time it passes through an allied or enemy champion. Use that to look for long-range engages from off screen. Seraphine's AoE healing and CC shine most in a front-to-back brawl where both teams are mixed together.
⚠️ Common Mistakes
Mismanaging the Echo passive
Your passive (Echo) double-casts the next skill after every three casts. Do not spam skills without tracking it. Failing to double-cast Skill 2 when you need healing and shields, or to turn Skill 3 into a root when you need a catch, loses teamfights. Track your stacks and empower the skill the situation calls for. Fire your Lv5 Ult through allies or enemies to extend its range and charm the whole enemy team.
Seraphine Combos
Poke Combo
Apply the slow or root from Skill 3, then damage them with Skill 1.
Ultimate Combo
Charm them with Ult, then guarantee Skill 3 and Skill 1.
Champions Seraphine struggles against (reader votes)
↑ loses the matchup / ↓ not really





