
the Starchild
Soraka
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Soraka builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Speed up nearby allies to launch the fight
- Relic Shield
- Ardent Censer
- Harmonic Echo
- Shurelya's Battlesong
- Staff of Flowing Waters
- Crimson Lucidity
When your team has a diver and you want to win short, sharp fights
Shurelya's Battlesong's Inspiring Speech gives nearby allies 30% Movement Speed for 4s on a 60s cooldown. Crimson Lucidity brings 45 Movement Speed and 25 Ability Haste, and shaves 20% off spell cooldowns. The build totals +85 Ability Haste, +10% Movement Speed and +45 Movement Speed. Ardent Censer answers a heal or shield on an allied champion other than yourself with 15%-34% Attack Speed on that ally and 16-22 bonus magic damage on their attacks for 6 seconds.
Area healing plus max-HP-scaling true damage
- Spectral Sickle
- Ionian Boots of Lucidity
- Harmonic Echo
- Ardent Censer
- Staff of Flowing Waters
- Redemption
When the enemy fields high-HP frontliners and fights drag on
Redemption's Intervention marks a wide area and, 2.5s later, heals allied units for 150-350 HP while dealing 10% of max HP as true damage to enemy champions (60s cooldown, castable while dead). That damage scales off max HP, so it bites deeper into a lineup packed with beefy frontliners. Harmonic Echo adds (100-160 (Lv) + 15% AP) to your next heal or shield once Harmony reaches 100 stacks, rising to 130% of the original if the target sits below 30% HP. Heal and Shield Power reaches +20% across the build.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Take Skill 1 first for early harass, then max Skill 2, the core of your ally healing, as top priority.
Soraka Skills

Salvation

Starcall
After healing any allied champion 3 times, Starcall is empowered to deal 140% damage to a larger area.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6 | 5 | 4 |
| Cost | 45 | 50 | 55 | 60 |
| Base Damage | 60 | 110 | 160 | 210 |
| Heal | 60 | 90 | 120 | 150 |

Astral Infusion
Excess healing is converted into a shield with a maximum shield value of 50 (50 + 55%AP).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6 | 5 | 4 |
| Cost | 55 | 60 | 65 | 70 |
| Heal | 50 | 85 | 120 | 155 |
| Shield | 50 | 85 | 120 | 155 |

Equinox
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 20 | 18 | 16 | 14 |
| Base Damage | 70 | 120 | 170 | 220 |
| Duration | 1.25 | 1.5 | 1.75 | 2 |
| Bonus Damage | 70 | 120 | 170 | 220 |

Wish
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 85 | 80 | 75 |
| Heal | 150 | 225 | 300 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Soraka Strengths
- ✓Skill 2 heals with no health cost keep the lane sustained
- ✓Ult heals allies anywhere on the map
- ✓Disruption from Skill 3's instant silence and root
Soraka Weaknesses
- ×No mobility, so she is fragile against assassins
- ×Impact drops sharply against anti-heal (Grievous Wounds) items
- ×Strict mana management needed to keep casting Skill 2
Early Game
Skill 2 no longer costs health, so you can heal your ally freely from the start. Keep your own HP up with the Skill 1 regeneration. Your sustain undoes the enemy's trades and keeps the lane stable.
Mid Game
In the mid game, stay with your carry and undo enemy poke with your heals. Keep an eye on the whole map. When a skirmish breaks out in another lane, support it from range with Ult.
Late Game
Late game, you can heal a damaged ally almost instantly, so the enemy will target you first. Hold the safest position at the very back and think only about staying alive. As long as Soraka lives, the healing keeps coming.
Teamfights
Use Ult the moment your frontline dives in, and cut off enemy combos with the Skill 3 silence. If you are targeted, drop Skill 3 at your feet to shut down their skills. Keep casting heals right up until you fall.
⚠️ Common Mistakes
Stepping up too far and getting caught
Healing no longer costs health, but that does not make Soraka any tougher. Step forward to land a Skill 1 poke and an enemy assassin or hook support catches you and kills you instantly. Always stay behind your team. Play by the idea that if you survive, your allies do too.
Soraka Combos
Basic Trade
Land Skill 1 on an enemy champion to harass, heal yourself, and cut Skill 2's cooldown by 2 seconds.
Interrupt
Silence them with Skill 3, then land Skill 1 while they are stuck.
Champions Soraka struggles against (reader votes)
↑ loses the matchup / ↓ not really
Soraka Patch History
No changes to Soraka between patch 6.3 and 7.2d.





