
the Stoneweaver
Taliyah
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Not in the Master+ sample — figures from Challenger
Popular Taliyah builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Cutting through enemy shields with Oceanid's Trident
- Spellslinger's Shoes
- Luden's Echo
- Infinity Orb
- Rabadon's Deathcap
- Banshee's Veil
- Oceanid's Trident
When you are mid and the enemy has shield-granting supports or tanks
Oceanid's Trident's Lethal Weapon cuts the durability of any shield an enemy champion gains for 3 seconds after you deal ability damage to them: up to 45% on area of effect abilities, up to 60% on single target ones. It also carries 200 Max Health, and the build totals 560 Ability Power and 200 Max Health. Ignite pairs with Flash here, burning an enemy champion for 72 (72-380) true damage over 5 seconds.
Percent Magic Penetration for stacked Magic Resistance
- Spellslinger's Shoes
- Luden's Echo
- Infinity Orb
- Cryptbloom
- Rabadon's Deathcap
- Banshee's Veil
When you are jungling into stacked Magic Resistance and mana is tight
Cryptbloom adds 30% Magic Penetration, taking the build to 33 flat and 38% in total, so a team that piles on Magic Resistance still takes the damage. Its Life from Death passive pays off a kill: when a champion you damaged within 3 seconds dies, a nova spreads from the corpse and restores 100 plus 20% AP HP to allies, on a 60-second cooldown. With 500 Max Mana and 30 Ability Haste, you can keep casting without running dry.
Bonus Health converted into AP for drawn-out fights
- Infinity Orb
- Rabadon's Deathcap
- Cryptbloom
- Banshee's Veil
- Riftmaker
- Spellslinger's Shoes
When you are jungling and teamfights drag on rather than end in a burst
Riftmaker brings 350 Max Health, and its Void Infusion passive turns 2% of your bonus HP into AP. Void Corruption adds 2% bonus damage for every second you spend in combat with enemy champions, up to 8%; at maximum strength it grants Omnivamp, 10% for melee champions and 6% for ranged ones. The build totals 350 Max Health and 35 Ability Haste.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your sustained damage source, then Skill 3 for its AoE damage.
Taliyah Skills

Rock Surfing

Threaded Volley
Subsequent hits against the same target deal 60% less damage.
Threaded Volley casts on Worked Ground:
- Cost 10 Mana and consume the Worked Ground.
- Have 30% less cooldown.
- Hurl a boulder that deals 100 magic damage (100 + 80%AP) to the primary target and slows enemies hit by 25% for 1.5 second(s).
- Monsters hit by the boulder are stunned for 3 second(s).
Each rock deals 20 bonus magic damage against monsters,
and each boulder deals 36 bonus magic damage against monsters.
Taliyah can move and use other abilities while hurling boulders.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 6 | 5 | 4 | 3 |
| First Damage | 40 | 60 | 80 | 100 |
| Second Damage | 100 | 140 | 180 | 220 |
| Slow | 25% | 30% | 35% | 40% |

Seismic Shove
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 14 | 12 | 10 | 8 |

Unraveled Earth
The stones detonate when enemies dash or are knocked through them:
- Deals 20 magic damage (20 + 30%AP).
- Stuns for the remaining movement duration plus 0.75 second(s).
Damage & stun limitations:
- Each enemy only takes damage from a maximum of 5 detonations. Explosions beyond the maximum will not damage them.
- Each enemy can only be stunned once per cast.
Monsters are always stunned for the maximum duration (1 seconds). Deals 190% damage against monsters.
Stones beyond the first one deal 50% less damage.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 65 | 120 | 175 | 230 |
| Explosion Damage | 20 | 35 | 50 | 65 |

Weaver's Wall
- The wall knocks back nearby enemies when it forms.
- Once the wall is fully formed, Taliyah can recast to destroy it early.
If recast immediately:
- Taliyah rides along the wall as it unravels.
- Moving or being immobilized ends the ride.
This ability cannot be cast if Taliyah has taken damage from champions or structures within the last 3 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 100 | 90 | 80 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Taliyah Strengths
- ✓Strong roaming with the passive and Ult
- ✓Steady magic damage from short cooldowns
- ✓Zoning that limits enemy movement plus burst combos
Taliyah Weaknesses
- ×Skillshots are hard to land and test the player's mechanics
- ×On Worked Ground, Skill 1 becomes a single boulder and loses damage against groups
- ×Weak in close combat against diving assassins and fighters
Early Game
Early on, take lane priority with Skill 1 poke and wave clear. The Skill 2 plus Skill 3 combo deals heavy damage. It costs a lot of mana, though, so save it for moments when it is sure to land.
Mid Game
The mid game is where Taliyah's mobility pays off. Use the wall-riding passive and Ult to roam quickly to side lanes and shape the game. In vision fights before objectives, laying Skill 3 down in advance deters enemy dashes and approaches.
Late Game
Late game, play as a mage who balances sustained damage with burst. Do not push forward; wear down the frontline first. When someone is out of position, catch them with Skill 2 to create a numbers advantage.
Teamfights
In teamfights, the ideal is to split the enemy with your Ult wall and engage once the terrain favors you. Against assassins or fighters dashing onto you, lay Skill 3 at your feet. They get stunned as they dash across the stones, turning it into a strong counter.
⚠️ Common Mistakes
Misusing Worked Ground (Skill 1)
Trading with Skill 1 carelessly, without knowing how the Worked Ground it leaves behind works, costs you damage. On that ground Skill 1 becomes a single boulder: cheap, strong against one target, and it slows. In exchange, it loses damage against multiple enemies. Choose between the five-rock volley on fresh ground and the boulder based on your target, and from level 5 use Ult for ganks and for splitting the enemy before objectives.
Taliyah Combos
Basic Burst
Throw them into the minefield from Skill 3 with Skill 2 for heavy damage.





