
the Magical Cat
Yuumi
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Yuumi builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Pump one ally's attack speed and survival
- Spectral Sickle
- Ardent Censer
- Crimson Lucidity
- Harmonic Echo
- Staff of Flowing Waters
- Knight's Vow
When you can commit to one auto-attacking carry all game
Ardent Censer gives an allied champion other than yourself 15%–34% Attack Speed for 6 seconds whenever you heal or shield them. Across those same 6 seconds their attacks carry 16–22 bonus magic damage. Knight's Vow redirects 12% of the damage your Worthy ally takes onto you while that ally is nearby, and heals you for 10% of the damage they deal to champions. The six items together add +850 Max Health, +75 Ability Haste and +15% Heal and Shield Power.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 3 first to strengthen its healing and Attack Speed buff.
Yuumi Skills

Feline Friendship
If Yuumi Attaches to an allied champion within 4s, they are healed for the same amount as well. (12s cooldown (Lv))
Bonds of Friendship: While Attached, Yuumi gains Friendship with her ally whenever they kill a champion or minion. The ally with the most Friendship becomes her Best Friend.
Best Friend Bonus: Yuumi's abilities gain bonus effects while she is Attached to her Best Friend.

Prowling Projectile
Hold and drag the ability button to steer the missile.
Base Effect:
Deals 60 magic damage (60 + 20%AP).
Attached Bonus:
If the missile takes at least 1 second(s) to get to its target, its damage increases to 100 magic damage (100 + 35%AP).
It also slows by 45% and reveals the target for 1 second(s).
Best Friend Bonus:
The missile always slows the target hit.
Hitting a champion with the missile grants the ally Yuumi is Attached to 18 magic damage (18 + 5%AP) on-hit for 5 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 | LVL 5 |
|---|---|---|---|---|---|
| Base Damage | 60 | 100 | 140 | 180 | 220 |
| Max. Damage | 100 | 160 | 220 | 280 | 340 |
| Best Friend Bonus|Base Damage | 18 | 19 | 20 | 21 | 22 |
| Slow | 45% | 50% | 55% | 60% | 65% |

You and Me!
Attach (Active): Dashes to an allied champion and Attaches to them. While Attached, she follows her partner's movement and is untargetable except by turrets.
Immobilizing effects on Yuumi place this ability on a 5-second cooldown.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Bonus Healing & Shielding | 6% | 7% | 8% | 9% |

Zoomies
While the shield persists, she also gains 20% Movement Speed.
If Yuumi is Attached, this ability affects her ally instead.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 65 | 75 | 85 | 95 |
| Shield | 85 | 110 | 135 | 160 |
| AS | 24% | 28% | 32% | 36% |

Final Chapter
While Attached, hold and drag the ability button to steer the waves.
Against enemies (per wave):
Deals 80 magic damage (80 + 15%AP).
Slows by 10% for 1.25 second(s), increased by 10% per wave hit.
On allied champions (per wave):
Restores 20 HP (20 + 5%AP).
Excess healing is converted into a shield instead.
Best Friend Bonus:
For her Best Friend, the heal is increased to 26 HP (26 + 8%AP).
Wave Damage Stacks:
Waves after the first deal 20 magic damage (20 + 5%AP).
Yuumi can move and cast You and Me! and Zoomies while channeling.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 85 | 75 | 65 |
| Base Damage | 80 | 100 | 120 |
| Heal | 20 | 35 | 50 |
| Bonus Heal | 26 | 39 | 52 |
| Subsequent Waves Base Damage | 20 | 30 | 40 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Yuumi Strengths
- ✓Untargetable while attached to an ally with Skill 2
- ✓Consistent healing and shields from Passive and Skill 3
- ✓Buffs that greatly raise the attached ally's stats
Yuumi Weaknesses
- ×Little mobility or defense of her own; helpless alone
- ×Often dies with her anchor when the anchor falls
- ×Hard CC blocks attaching for a while and can get her killed
Early Game
Your mana runs out fast early, so do not spam skills. The Passive heal needs a basic attack to trigger. When the enemy's CC is on cooldown, detach for a moment, land an auto-attack, and reattach right away. Learn this detach-and-return rhythm early.
Mid Game
After the laning phase, move onto the most fed bruiser or jungler on your team. Give them movement speed and sustain, roam the map as a pair, and speed up the snowball.
Late Game
As long as the ally you are riding stays alive, Yuumi herself cannot be targeted. A late-game hypercarry with Yuumi attached is very hard to stop. In teamfights, stay calm and keep applying heals and shields, and put keeping your carry alive above everything else.
Teamfights
Riding the frontline engager and sweeping Ult across several enemies for a wide slow is a strong play. When deadly CC comes your way, hop to another ally to avoid it. These attach-and-switch decisions decide whether you live or die.
⚠️ Common Mistakes
Never detaching and wasting the Passive heal
Yuumi fights attached to an ally, but never detaching wastes the Passive. You lose its heal and the sustain it provides. The moment the enemy's main CC (a hook or root) misses, detach, land a basic attack to trigger the Passive, and reattach right away. Use the Lv5 Ult as a teamfight slow timed with your team's engage.
Yuumi Combos
Basic Poke
Attach to an ally, steer Skill 1 onto the target, then shield them with Skill 3.





