
the Chronokeeper
Zilean
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Zilean builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Heal-and-shield enchanter built around one ally
- Spectral Sickle
- Harmonic Echo
- Ardent Censer
- Crimson Lucidity
- Staff of Flowing Waters
- Knight's Vow
For matches where one auto-attacking ally carry is yours to keep alive
Ardent Censer rewards heals and shields placed on another allied champion, rather than on the caster: for six seconds that ally gains 15%-34% Attack Speed and 16-22 bonus magic damage on their attacks. At 100 stacks of Harmony, Harmonic Echo adds (100-160 by level + 15% AP) HP to the next heal or shield cast on an ally. Knight's Vow redirects 12% of the damage taken by the Worthy ally designated on purchase, as long as that ally stays nearby. Across the set that comes to +75 Ability Haste, +15% Heal and Shield Power and +850 Max Health.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1, your main offensive skill, then level the skill that speeds up your allies.
Zilean Skills

Time in a Bottle
If Zilean takes damage or is crowd controlled while imparting Experience, the process will be interrupted.
Cooldown: 90 second(s)

Time Bomb
The bomb prioritizes champions and units that are already carrying a bomb.
Early detonation: Placing a second bomb on the same target detonates the first bomb, stunning enemies in the blast for 1.2 second(s).
Charge: Stores up to 2 charge(s).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 60 | 65 | 70 | 75 |
| Base Damage | 60 | 125 | 190 | 255 |
| Stun Duration | 1.2 | 1.3 | 1.4 | 1.5 |
| Charge Time | 13.5 | 12.5 | 11.5 | 10.5 |

Twisted Timeflow
Fleeting Time: Increases projectile speed by 60% and grants 25% Movement Speed (25 + 6%AP).
While Zilean's Fleeting Time is active, his Basic Ability Haste is increased by 80%.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 14.5 | 13.5 | 12.5 | 11.5 |
| Shield | 45 | 70 | 95 | 120 |
| MS | 25 | 35 | 45 | 55 |

Temporal Mirage
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Slow | 20 | 25 | 30 | 35 |

Chronoshift
If the rune bearer does not trigger the rune's revival effect, 10% of Chronoshift's cooldown will be refunded.
While being revived, the target becomes untargetable and invulnerable but cannot take any actions.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 110 | 95 | 80 |
| Cost | 125 | 150 | 175 |
| Heal | 600 | 850 | 1,100 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Zilean Strengths
- ✓Reviving an ally carry with Ult
- ✓Movement speed buffs and strong slows that shape fights
- ✓AoE stun from the double-bomb combo
Zilean Weaknesses
- ×Skill 1 (bomb) is the only damage source, so damage is inconsistent
- ×Heavy mana costs early on
- ×Depends on allies to carry; not a solo carry
Early Game
Poke with Skill 1 Time Bombs over the enemy minions and give your ADC a calm lane to farm. The double-bomb stun combo in particular is the key to taking control of the early lane.
Mid Game
Use the movement speed from Skill 2 to roam with your jungler. Catch enemies with your slows and speed-ups. In small fights, put Ult on the focused ally carry without hesitation and win the forced fight.
Late Game
Late in the game, stay with your hypercarry and keep them buffed and protected. When an enemy assassin commits everything to dive, the Ult revive turns that effort into nothing.
Teamfights
From the back, speed up your carries and support their kiting. Throw bombs into the enemy formation for AoE stuns to break it up. Who gets Ult decides the fight, so keep your eyes on the whole battle.
⚠️ Common Mistakes
Holding Ult (Chronoshift) too long and failing the revive
Zilean's Ult revives an ally, but a common mistake is underestimating enemy burst and holding it until the ally is already dead. The revive effect lasts several seconds, so it is safer to cast it the moment an enemy assassin starts their burst, even if it feels early. From level 5, keep watching your carry's health bar and the enemy's movements.
Zilean Combos
Double Bomb
Attach a bomb with Skill 1, speed up with Skill 2, then stack a second bomb to stun.





