
the Nine-Tailed Fox
Ahri
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Ahri builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Penetration piled high against Magic Resistance
- Spellslinger's Shoes
- Luden's Echo
- Stormsurge
- Rabadon's Deathcap
- Infinity Orb
- Void Staff
When enemies build Magic Resistance and your damage starts falling off
Void Staff's 40% and Stormsurge's 15 push the build to 48 flat and 48% Magic Penetration, so Magic Resistance buys do not shut the damage down. Stormsurge applies Squall once you deal 25% of an enemy champion's max HP within 2.5 seconds, and the same trigger grants you 25% bonus Movement Speed for 2.5s on a 25-second cooldown. Squall strikes two seconds later for 125 plus 10% AP magic damage.
Shield-shredding with more Ability Haste and health
- Spellslinger's Shoes
- Luden's Echo
- Infinity Orb
- Rabadon's Deathcap
- Oceanid's Trident
- Cryptbloom
When enemy champions grant shields that blunt your burst
Oceanid's Trident's Lethal Weapon cuts the durability of shields an enemy champion gains for 3 seconds after you deal ability damage to them. On single-target abilities that is (5% of AP + 40)%, capped at 60%. Cryptbloom adds 30% Magic Penetration and 20 Ability Haste, putting the build at 40 Ability Haste in total. The Trident's 200 Max Health gives you room to step up and cast.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source with strong wave clear, then level Skill 2, which is handy for chasing down kills.
Ahri Skills

Essence Theft
If an enemy champion that Ahri has damaged within 3 seconds dies, she will consume their essence to heal herself for 80 (80 + 35%AP).

Orb of Deception
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 65 | 70 | 75 | 80 |
| Base Damage | 40 | 75 | 110 | 145 |

Fox-Fire
Enemies hit by multiple fox-fires take 30% damage for each fox-fire beyond the first.
Fox-fires prioritize champions hit by Charm, followed by recently attacked enemies.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 8 | 7 | 6 | 5 |
| Base Damage | 45 | 80 | 115 | 150 |

Charm
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 60 | 100 | 140 | 180 |
| Charm Duration | 1.4 | 1.6 | 1.8 | 2 |

Spirit Rush
This ability can be recast up to 2 more times within 12 seconds.
During Spirit Rush, if Ahri devours a champion's essence with Essence Theft, Ahri will extend Spirit Rush's recast duration up to 10 seconds, and she gains an extra charge of Spirit Rush (Can store up to 3 charges).
Dash range increases while leveling up. Essence bolts attack champions first.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 75 | 65 | 55 |
| Base Damage | 60 | 90 | 120 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Ahri Strengths
- ✓High mobility from Ult (Spirit Rush)
- ✓Burst and catch potential from Charm
Ahri Weaknesses
- ×Damage depends on landing skillshots
- ×Fragile with few escapes while Ult is down
Early Game
Use the two-way damage of Skill 1 to clear the wave and poke the enemy at the same time. Skill 3 (Charm) costs a lot of mana and leaves a large opening if missed. Save it for guaranteed hits or for following up a jungler gank.
Mid Game
Use Ult's mobility to roam to other lanes and move the game. When you spot an isolated enemy out of position, go in with Ult, land Charm, and secure the kill. This is where your snowball picks up.
Late Game
In the late game, play as an assassin hunting the enemy's squishy carries. Engage with Ult from out of vision, kill the carry, and dash back to safety with the remaining Ult charges. This hit-and-run pattern is your late-game default.
Teamfights
Avoid fighting front-to-back in teamfights. Stay in their blind spots on the flank and keep targeting the enemy ADC or mage. Start the fight by catching someone with Charm, and stick to hit-and-run so you never draw too much focus.
⚠️ Common Mistakes
Wasting Charm (Skill 3)
Throwing Charm out randomly and missing costs you both your best self-peel and your catch tool, which enemy assassins will punish. Poke with Skill 1 and save Charm for gank follow-ups or guaranteed kills. From Level 5 you can use Ult to escape, so wait for the opening.
Ahri Combos
Basic Trade
Land the 1.4s charm from Skill 3, then guarantee your Skill 1 and Skill 2.
All-in
Reposition with Ult to land Skill 3, unload the rest, then escape with a final Ult dash.





