
The Star Forger
Aurelion Sol
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Aurelion Sol builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Cut enemy MR so magic damage keeps landing
- Spellslinger's Shoes
- Rylai's Crystal Scepter
- Liandry's Torment
- Infinity Orb
- Bloodletter's Curse
- Rabadon's Deathcap
When enemies stack Magic Resistance and you still need damage late.
Bloodletter's Curse cuts a champion's MR by 7.5% for 6 seconds whenever you deal magic damage to them with abilities or passives, up to 30%. Extra Magic Resistance on their side buys them less. It also carries +350 Max Health and +15 Ability Haste, bringing the build to +1000 Max Health and +475 Ability Power in total. Barrier, on a 100-second cooldown, absorbs 120 (120-560 by level) damage for 2.5 seconds.
Cut through enemy shields to close out fights
- Rylai's Crystal Scepter
- Infinity Orb
- Rabadon's Deathcap
- Oceanid's Trident
- Liandry's Torment
- Spellslinger's Shoes
When enemy champions hand out shields and targets keep surviving.
Oceanid's Trident weakens any shield an enemy champion gains for 3 seconds after you deal ability damage to them. Area of effect abilities apply (5% of AP + 25)% shield reduction, capped at 45%, while single target abilities apply (5% of AP + 40)%, capped at 60%. The build totals +490 Ability Power and +850 Max Health, enough for both reductions to sit at their caps. Cleanse, on a 110-second cooldown, removes crowd control and blocks it for another 0.25 seconds.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your source of continuous damage, then level Skill 3 for its wide-area damage.
Aurelion Sol Skills

Cosmic Creator
Breath of Light: This ability's bursts deal bonus magic damage equal to 0% (3% of Stardust stacks) of the target's max HP.
Astral Flight: Increases max flight distance by 0% (62.5% of Stardust stacks).
Singularity: Increases the ability's impact area by 0% (40% of Stardust stacks) and execution threshold by 0% (2.1% of Stardust stacks).
Falling Star/The Skies Descend: Increases the ability's impact area by 0% (40% of Stardust stacks).

Breath of Light
Breathing starfire for 1 seconds on the same enemy deals a burst of magic damage equal to 70 (70 + 0.5 × (Lv) + 35%AP) plus 0% (3% of Stardust stacks) of the target's max HP. If the target is a champion, Aurelion Sol gains 1 Stardust stack(s).
Damage dealt based on the target's max HP is capped at 100 against monsters.
Aurelion Sol can move slowly while casting this ability.
At max ability level, this ability's duration is extended infinitely.
If Aurelion Sol is interrupted within 0.25 second(s) of casting this ability, it will go into a 1-second cooldown.
Deals 40% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 10 | 12 | 14 | 16 |
| Base Damage | 58 | 73 | 88 | 103 |
| Base Damage | 70 | 80 | 90 | 100 |

Astral Flight
Recast: Ends the flight early.
If a champion is killed within 3 second(s) of taking damage from Aurelion Sol, 90% of this ability's cooldown is refunded.
Flight speed: 300 + 100%Movement Speed.
Aurelion Sol's flight speed is reduced by 50% if Breath of Light is cast while flying.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 17 | 16 | 15 |
| Bonus Damage | 115% | 120% | 125% | 130% |

Singularity
Enemies in the center die instantly when their HP falls below 5% (5 + 2.1% of Stardust stacks).
For every second an enemy champion is trapped within the black hole's range, Aurelion Sol gains 2 stack(s) of Stardust. When enemies are killed within the black hole's range, Aurelion Sol gains 5 stack(s) of Stardust for every champion or epic monster killed; 5 stack(s) of Stardust for every siege minion or large monster killed; and 1 stack(s) of Stardust for every minion or small monster killed.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 80 | 85 | 90 | 95 |
| Base Damage | 20 | 27.5 | 35 | 42.5 |

Falling Star/The Skies Descend
Whenever Aurelion Sol collects 65 stack(s) of Stardust, the next Falling Star transforms into The Skies Descend.
The Skies Descend: Rains down cosmic fury on the earth, dealing 188 magic damage (188 + 82%AP) over a larger area and knocking targets hit Airborne for 1 second(s). Also emits a huge shockwave at the same time, dealing 150 magic damage (150 + 65%AP) to enemy champions and epic monsters and slowing all enemies hit by 50% for 1 second(s).
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 85 | 80 | 75 |
| Base Damage | 150 | 250 | 350 |
| Base Damage | 188 | 313 | 438 |
| Base Damage | 150 | 250 | 350 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Aurelion Sol Strengths
- ✓Stardust stacks keep scaling his skills the longer the game goes
- ✓Skill 2's flight lets him breathe starfire while crossing walls
- ✓Plenty of AoE CC with Skill 3's black hole and Ult's stun (knock-up when empowered)
Aurelion Sol Weaknesses
- ×Low damage early until Stardust stacks build up
- ×Skill 1 is a channel; CC interrupts cut his damage
- ×Skill 2 is his only mobility, leaving him exposed after the flight
Early Game
Your early game is fragile, so avoid reckless trades. Focus first on farming and gathering Stardust stacks. Drop Skill 3 on the minion wave and burn it with Skill 1, scaling safely.
Mid Game
As stacks build, your wave clear and roaming power grow a lot. Cross terrain with Skill 2 to join Dragon fights or other lanes quickly, and support your team with your wide AoE to move the game.
Late Game
With a large number of stacks, Aurelion Sol's Skill 3 radius and Ult impact grow greatly. In objective standoffs, simply placing Skill 3 zones the enemy out and keeps them from approaching.
Teamfights
Aurelion Sol is the centerpiece of the teamfight. Drop Ult on as much of the enemy team as possible, trap them in the Skill 3 black hole, and burn them together with the Skill 1 beam. Fly with Skill 2 and melt both frontline and backline with wide AoE damage.
⚠️ Common Mistakes
Forced roaming without stacking
Do not abandon waves early for forced roams. Aurelion Sol is a late-game carry who needs stacks to deal damage. Falling behind leaves you with no damage and makes you an easy target. Farm safely and stack first so your Level 5 Ult can do its work later.
Aurelion Sol Combos
Basic Trade
Pull enemies to the center with Skill 3, then hit Skill 1 for damage and Stardust stacks.
Roam Combo
Fly in with Skill 2, cut off the escape with Skill 3, then finish with Skill 1 and Ult.
Aurelion Sol Patch History
No changes to Aurelion Sol between patch 6.3 and 7.2d.





