
the Card Master
Twisted Fate
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Twisted Fate builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Stacked Ability Power for one burst window
- Boots of Mana
- Nashor's Tooth
- Lich Bane
- Rabadon's Deathcap
- Banshee's Veil
- Infinity Orb
When enemy damage leans magic and you want a kill in one short trade
The set totals +470 Ability Power and +23 Magic Penetration. Rabadon's Deathcap increases AP by 30%, while Lich Bane's Spellblade adds bonus magic damage equal to 75% base AD + 45% AP to the next attack within 10 seconds of using an ability (1.5s cooldown). Infinity Orb makes abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% HP. Banshee's Veil brings 40 Magic Resistance plus a spell shield that blocks the next hostile ability (30s cooldown).
Percent penetration and staying power
- Spellslinger's Shoes
- Nashor's Tooth
- Dusk and Dawn
- Rabadon's Deathcap
- Cryptbloom
- Zhonya's Hourglass
When enemies build Magic Resistance and teamfights tend to run long
This set carries +70% Attack Speed, +60 Ability Haste, and +18 flat with 38% Magic Penetration. Dusk and Dawn adds (75% base AD + 10% AP) magic damage to the next attack after a cast, then applies on-hit effects one extra time after a brief delay (1.5s cooldown). Nashor's Tooth's Gnaw is one of those on-hit effects, dealing 15 + 20% bonus AD + 30% bonus AP as adaptive damage. With +350 Max Health and 40 Armor behind you, Zhonya's Hourglass turns you invulnerable and untargetable for 2.5 seconds, but you cannot act at all while it lasts (90s cooldown).
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first for wave clear and your main damage, then Skill 2 for card selection.
Twisted Fate Skills

Loaded Dice
Gold swindled: 0

Wild Cards
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 60 | 70 | 80 | 90 |
| Base Damage | 60 | 120 | 180 | 240 |

Pick a Card
Second Cast: Pick a card to empower his next attack.
Red Cards deal 82 magic damage (30 + 60%AP + 100%AD) in an area and slow by 35% for 3 seconds.
Blue Cards deal 92 magic damage (40 + 75%AP + 100%AD) and restore 60 Mana.
Gold Cards deal 67 magic damage (15 + 50%AP + 100%AD) and stun for 1.25 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 7 | 6.5 | 6 | 5.5 |
| Cost | 40 | 60 | 80 | 100 |
| Red Card Dmg | 30 | 50 | 70 | 90 |
| Slow | 35% | 40% | 45% | 50% |
| Blue Card Dmg | 40 | 65 | 90 | 115 |
| Mana Regen | 60 | 90 | 120 | 150 |
| Gold Card Dmg | 15 | 25 | 35 | 45 |
| Stun Duration | 1.25 | 1.5 | 1.75 | 2 |

Stacked Deck
Active: Gain 20% Attack Speed for 3 seconds. During this time, attacking enemy champions rolls Loaded Dice.
Gold "earned": 0
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 17 | 16 | 15 | 14 |
| Bonus Damage | 50 | 80 | 110 | 140 |
| AS | 20% | 25% | 30% | 35% |
| Passive AS | 15% | 20% | 25% | 30% |

Destiny
Second Cast: Channel for 1.5 seconds to teleport to target location.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 100 | 90 | 80 |
| Duration | 6 | 7 | 8 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Twisted Fate Strengths
- ✓Semi-global pressure and roaming with Ult
- ✓Reliable targeted stun from the Gold Card
- ✓Fast gold income from the passive
Twisted Fate Weaknesses
- ×Low mobility, vulnerable to ganks and assassins
- ×Less burst than most control mages
- ×Impact drops while Ult is on cooldown
Early Game
You lose straight 1v1 brawls. Shove the wave with Skill 1 and the Red Card to hold lane priority. When your jungler arrives, lock in a Gold Card to set up the gank.
Mid Game
Things pick up once you learn Ult at Lv5. Teleport to side lanes, especially bot, to create numbers advantages and feed kill and tower gold to the whole team.
Late Game
Solo kills are hard to come by now. Split-push to draw enemy attention, and the moment a teamfight starts, join it instantly with Ult. That back-and-forth pulls the enemy out of position.
Teamfights
Peel diving bruisers with the Gold Card. If an enemy carry steps too far forward, stun them and focus them with your team. Keep poking with Skill 1 and work front-to-back alongside your ADC.
⚠️ Common Mistakes
Locking the wrong card at a key moment
Pulling a Blue or Red Card instead of Gold when you need to follow a gank or escape is costly. Practice locking the Gold Card instantly under pressure. From Lv5 on, use Ult's vision and teleport to push side lanes and take control of the game.
Twisted Fate Combos
Basic Catch
Stun them with the Gold Card from Skill 2, then damage with Skill 1 and autos.
Roam Combo
Teleport behind them with Ult, then open with the 1.25s Gold Card stun.
Twisted Fate Patch History
No changes to Twisted Fate between patch 6.3 and 7.2d.





