
the Colossus
Galio
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Galio builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
A support build with zero damage stats, all bulk
- Relic Shield
- Yordle Trap
- Armored Advance
- Warmog's Armor
- Frozen Heart
- Kaenic Rookern
Playing support when enemy damage is split between physical and magic
Relic Shield makes this a support build, and it carries no Attack Damage or Ability Power at all, stacking +1675 Max Health, +150 Armor and +80 Magic Resistance instead. Armored Advance reduces damage from champion attacks by 10%. Frozen Heart applies Chill even when you merely take basic attack or magic damage, and 4 stacks strip 36% attack speed from the enemy champion. With at least 950 bonus HP, Warmog's Armor restores 3.5% max HP per second once you go 5 seconds without taking damage.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 1, your main poke and wave clear skill.
Galio Skills

Colossal Smash
Hitting an enemy champion or epic monster with an ability reduces this ability's cooldown by 3 second(s). This effect can only be triggered once per cast.

Winds of War
The tornado deals magic damage equal to 8% (8 + 2%AP) of target's max HP over 1.5 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 11.5 | 10 | 8.5 | 7 |
| Base Damage | 70 | 115 | 160 | 205 |

Shield of Durand
Defend (Hold to charge): Enters a defensive stance for up to 2 second(s) based on the charge duration. While in this state, he is slowed by 15% and takes 25% (25 + 4%AP + 8% bonus MR + 1% bonus HP) reduced magic damage and 12.5% (12.5 + 2%AP + 4% bonus MR + 0.5% bonus HP) reduced physical damage.
Taunt (Release to cast): Taunts nearby enemy champions for 0.5-1.5 seconds based on the charge duration, dealing 40 magic damage (40 + 55%AP).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 17 | 16 | 15 |
| Base Damage | 40 | 80 | 120 | 160 |
| Magic Damage Reduction | 25% | 30% | 35% | 40% |
| Physical Damage Reduction | 12.5% | 15% | 17.5% | 20% |
| Shield | 8% | 12% | 16% | 20% |

Justice Punch
Deals 85% damage to minions and monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 10 | 9 | 8 | 7 |
| Base Damage | 90 | 140 | 190 | 240 |

Hero's Entrance
After 2.5 seconds Galio arrives at the location, dealing 150 magic damage (150 + 70%AP) to nearby enemies and knocking them up for 0.75 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 90 | 80 | 70 |
| Base Damage | 150 | 250 | 350 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Galio Strengths
- ✓High durability against magic-damage-heavy comps
- ✓Wide-area CC and strong engage tools
- ✓Long-range cover potential with his Ult
Galio Weaknesses
- ×Struggles to shine against AD-focused comps
- ×Low sustained combat power once skills are on cooldown
- ×Telegraphed animations are easy for mobile enemies to dodge
Early Game
Shove the wave while harassing with Skill 1 to take control of the lane. Skill 2 gives damage reduction and a taunt, so ganks are easier to handle. Galio gets through the early game safely.
Mid Game
While your Ult is available, watch fights in other lanes and the jungle. Drop in with your Ult on an ally's engage or when a teammate is in danger. Turning fights around this way is Galio's main job.
Late Game
One option is diving in with Flash and Skill 2 for an AoE taunt. The other is countering the enemy engage with your Ult. Against AP, your high MR lets you pressure the frontline.
Teamfights
Follow your divers (such as Camille or Jarvan) in with your Ult to knock up the enemy team. Then use the CC from Skill 2 and Skill 3 to disrupt threats and protect your carries.
⚠️ Common Mistakes
Engaging while isolated
Diving into the enemy team with Skill 3 and Skill 2 while your carries are far away is dangerous. Galio lacks sustained damage, so without backup you simply get worn down. From level 5, time your Ult (Hero's Entrance) with your assassins' or fighters' engages.
Galio Combos
Basic CC Combo
Knock up with Skill 3, taunt with Skill 2, then follow the damage from Skill 1 with a passive auto.
Flash W Combo
Charge Skill 2, Flash in, then taunt multiple enemies.
Galio Patch History
No changes to Galio between patch 6.3 and 7.2d.





