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Kassadin splash art

the Void Walker

Kassadin

DifficultyHigh
Role
AssassinMage
Lane
Mid

Roles and difficulty from the global official site, lane from the China-server official site

Popular Kassadin builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 50.91%Picks 619

Stacked AP that finishes off low-health targets

  • Spellslinger's Shoes
  • Archangel's Staff
  • Infinity Orb
  • Rabadon's Deathcap
  • Banshee's Veil
  • Riftmaker

When the enemy opens with abilities and you need to finish chipped targets

Rabadon's Deathcap increases AP by 30% with Overkill, and Archangel's Staff adds AP equal to 1% of max Mana. The build totals +510 Ability Power, +33 Magic Penetration and +8% Magic Penetration. Infinity Orb's Inevitable Demise makes abilities and empowered attacks critically strike enemies below 35% HP for 20% bonus damage. Banshee's Veil covers one hostile ability with a spell shield on a 30-second cooldown, and Riftmaker's +350 Max Health keeps you standing longer.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
2
3
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Prioritize the skill with poke and a magic shield first, then level your area-damage skill.

Kassadin Skills

Void Stone
Passive

Void Stone

Gains a shield that absorbs 50 magic damage (50 + 30%AP) for 1.5s when casting an ability near a visible enemy champion. (9s cd.)
Null Sphere
Skill 1

Null Sphere

10s
Fires an orb that deals 80 magic damage (80 + 80%AP) and silences the first enemy hit for 1s.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown10987
Cost70758085
Base Damage80145210275
Nether Blade
Skill 2

Nether Blade

10s
Enhances his next attack within 4s to gain 250 range, deal an additional 50 magic damage (50 + 50%AP) and restore 5% of missing mana (15% vs. champions).

If the attack killed the target Nether Blade's remaining cooldown is reduced by 50%.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage5080110140
Force Pulse
Skill 3

Force Pulse

12s
Deals 60 magic damage (60 + 60%AP) to enemies and slows them by 30% for 1s.

Force Pulse is enhanced after 6 other abilities are cast nearby, dealing 40% increased damage and slowing for 90% instead.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown121086
Cost70758085
Base Damage60100140180
Riftwalk
Ult

Riftwalk

5s
Blinks to target location and deals 88 magic damage (80 + 30%AP + 1.5%Max Mana) to nearby enemies.
The next Riftwalk cast within 12s deals 50% increased damage and costs 200% additional Mana (Stacks 3 times).
DetailsLVL 1LVL 2LVL 3
Cooldown53.52
Base Damage80100120

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability1/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2310
Mana480LV15 1390
Attack Damage58LV15 121.7
Armor30LV15 93
Magic Resist38LV15 66
Movement Speed350

Critical damage is 175% for every champion. These figures exclude items and runes.

Kassadin Strengths

  • Mobility and burst damage that come online from Level 13.
  • Passive shield that holds up well against magic damage.
  • Strong chase potential with short-cooldown blinks.

Kassadin Weaknesses

  • ×Very weak until unlocking Ult at Level 5
  • ×Vulnerable to physical-damage assassins and fighters
  • ×Spamming Ult drains mana in moments

Early Game

Your early game is among the weakest of all champions. Absorb enemy harass with your passive magic shield and focus on farming without dying. Until Level 5, this is a phase to endure.

Mid Game

The real game starts once you unlock your Ult. Roam actively to pick up kills and start snowballing. Keep track of your Ult stacks and mana, then hunt enemy mages who step too far forward.

Late Game

Past Level 13, Kassadin becomes a late-game carry capable of deciding the match. Blink through the enemy team with your near-zero cooldown Ult and break their backline one target at a time.

Teamfights

Come in from the side rather than the front and land your full combo on the enemy ADC or mage. After the kill, get out right away with Zhonya's or your Ult. The moment to jump in is right after the enemy spends their key CC.

⚠️ Common Mistakes

Forcing aggressive trades before Level 5

Until Kassadin unlocks his Ult at Level 5, he is a fragile melee mage with no mobility. Forcing trades early drains your health and the lane falls apart from there. Reduce damage with your passive shield and focus on farming safely under turret.

Kassadin Combos

Basic Harass

Damage and trigger the magic shield with Skill 1, then slow with Skill 3.

1
3

One-Shot Combo

Blink in with Ult and slow with Skill 3. Cancel your auto with Skill 2 for burst, then follow up with Skill 1.

Ult
3
AA
2
1

Champions Kassadin struggles against (reader votes)

↑ loses the matchup / ↓ not really

Zed
Talon

Kassadin Patch History

No changes to Kassadin between patch 6.3 and 7.2d.

Kassadin Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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