
The Gentle Flame
Milio
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Milio builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Boost the healing and shielding output itself
- Spectral Sickle
- Ardent Censer
- Crimson Lucidity
- Harmonic Echo
- Knight's Vow
- Staff of Flowing Waters
When damage comes in a steady trickle and allies need constant topping up
Staff of Flowing Waters' Rapids grants you 15 Ability Haste and 30-50 AP (based on the target's level) for 6 seconds each time you heal or shield an ally. Build totals reach +145 Ability Power and +15% Heal and Shield Power, so every heal and shield you send out lands heavier. Spectral Sickle's Versatile adds 10 AD or 20 AP (Adaptive). Its Tribute fires when you damage an enemy champion or structure while near an ally, spending one energy orb for 65 gold and 20-80 HP restored.
Adds Armor and an enemy Attack Speed slow
- Relic Shield
- Crimson Lucidity
- Ardent Censer
- Harmonic Echo
- Knight's Vow
- Frozen Heart
When enemy damage leans on basic attacks and is mostly physical
Frozen Heart's Winter's Caress applies Chill to an enemy champion for 3 seconds whenever basic-attack or magic damage is dealt by you or to you. Each stack cuts that champion's Attack Speed by 9%, up to 4 stacks for 36%, and each individual ability has a 3 second cooldown on applying Chill. The build totals +120 Armor and +550 Max Mana. Relic Shield's +125 Max Health brings the Max Health total to +875.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Prioritize Skill 3, the shield that protects allies, then strengthen Skill 2, which extends your range.
Milio Skills

Fired Up!
Burn damage does not stack with repeated hits.

Ultra Mega Fire Kick
The fireball knocks minions and monsters farther back. Explosions caused by minions and monsters also detonate in a larger area.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Base Damage | 80 | 160 | 240 | 320 |
| Slow | 40% | 45% | 50% | 55% |

Cozy Campfire
Self-cast: Grants 9% attack range and restores 80 HP (80 + 15%AP) over time to himself and nearby allied champions.
Cast on allied champions: Forms a tether between himself and the target, granting 9% attack range and restoring 80 HP (80 + 15%AP) over time to both champions. When Warm Hugs or Breath of Life is cast, Milio shares all ability effects with the target.
Recast: Selects a new ally (inherits the remaining duration of the first cast).
The tether between Milio and the allied champion has no range limit.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 22 | 20.5 | 19 | 17.5 |
| Range | 9% | 11% | 13% | 15% |
| Heal | 80 | 100 | 120 | 140 |

Warm Hugs
Gains a charge every 16 second(s), storing up to 2 charge(s).
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| MS | 10% | 13% | 16% | 19% |
| Shield | 60 | 100 | 140 | 180 |
| Charge Time | 16 | 15 | 14 | 13 |

Breath of Life
Breath of Life does not remove knockback, knockup, and Airborne effects.
Disables on Milio will also be removed.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 100 | 90 | 80 |
| Heal | 150 | 250 | 350 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Milio Strengths
- ✓Unique buff that extends allies' attack range and raises their damage
- ✓Strong peel from wide-area healing combined with a CC cleanse
Milio Weaknesses
- ×Very low durability; dies without doing anything once caught
- ×Little personal damage; depends on how the carry performs
Early Game
Extend your ADC's range with Skill 2 and force trades the enemy cannot answer. Do not chase risky kills in lane. Use shields and heals to scale safely together with your ally.
Mid Game
From the mid game on, stay close to your team and be ready to counter enemy engages and catches. Above all, do not get isolated and caught; keep taking vision from a safe position.
Late Game
Late-game teamfights come down to how long you keep your carry alive. Stand right behind the carry and use every skill you have to protect them from enemy assassins and divers.
Teamfights
The instant an enemy AoE CC lands, use Ult to cleanse your whole team right away. Then keep up Skill 2's range buff and your shields so allies can deal damage from a favorable position.
⚠️ Common Mistakes
Using Ult purely for healing
Spending the Ult you learn at Level 5 as a heal just because an ally's HP is low is a mistake to avoid. The core of this skill is the instant cleanse of AoE CC. Use it when a team-wide CC like Amumu's lands, get your whole team back on their feet, and turn it into a counterattack.
Milio Combos
Harass Combo
Step up behind the shield and move speed from Skill 3 to auto-attack. Knock them back with Skill 1, then heal with Skill 2.
Champions Milio struggles against (reader votes)
↑ loses the matchup / ↓ not really
Milio Patch History
No changes to Milio between patch 6.3 and 7.2d.





