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Rell splash art

the Iron Maiden

Rell

DifficultyLow
Role
TankSupport
Lane
Support

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Support
C
Win Rate50.5%
Pick Rate3.3%#23
Ban Rate2.2%

Popular Rell builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 54.3%Picks 3,530

Armor-heavy body that absorbs hits for one ally

  • Relic Shield
  • Armored Advance
  • Knight's Vow
  • Thornmail
  • Frozen Heart
  • Amaranth's Twinguard

Enemy damage leans physical and attack-based, with one ally to guard

Totals land at +875 Max Health and +285 Armor, against +60 Magic Resistance. Armored Advance reduces damage from champion attacks by 10%, and Thornmail hits the attacker back for (20 + 6% bonus AR + 1% bonus HP) magic damage when struck by an attack. Frozen Heart's Chill stacks up to 4 times for a 36% attack speed reduction on the enemy champion. Knight's Vow redirects 12% of the damage your Worthy ally takes while that ally is nearby.

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

2
1
3
1
Ult
1
1
2
Ult
2
2
3
Ult
3
3

Prioritize Skill 1, your shield breaker and damage source, then level Skill 2, your engage tool.

Rell Skills

Break the Mold
Passive

Break the Mold

Attacks and abilities:
Rell's attacks and abilities steal 2.5% AR and 2.5% MR from enemies hit for 5 second(s), up to an increase of 12.5%. Max stacks: 5 per target.
Her attacks additionally deal 5 magic damage (5%AR + 5%MR) on hit.

Rell steals at least 1.5–3 AR and MR ((Lv)).
Does not steal from minions or epic monsters.
Shattering Strike
Skill 1

Shattering Strike

11s
Thrusts her lance, dealing 70 magic damage (70 + 50%AP), stunning for 0.65 second(s), and destroying all shields.

Does not break shields on monsters.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown111098
Base Damage70130190250
Ferromancy: Crash Down
Skill 2

Ferromancy: Crash Down

9s
Mounted Form

Mounted Alacrity (Passive):
Gains 15 Movement Speed while mounted.

Ferromancy: Crash Down (Active):
Leaps off her mount, dealing 70 magic damage (70 + 50%AP).
Enemies are also knocked up.
Gains a shield that absorbs 116 damage (30 + 13% max HP), which lasts until she remounts.

Rell then enters Armored Form, which lets her cast Ferromancy: Mount Up.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage70100130160
Shield306090120
MS20253035
Full Tilt
Skill 3

Full Tilt

13s
Grants herself and a target allied champion nearby 10% Movement Speed. If no target is selected, the nearest allied champion will receive the bonus.
This bonus increases to 25% for 3 second(s) when facing allied champions nearby or enemy champions.

Rell's next attack or Shattering Strike explodes in an area, dealing 5.5% (5.5% + 0.03%AP) of the target's max HP as magic damage.

Deals up to 150 damage (150–300) ((Lv)) against monsters and structures.
DetailsLVL 1LVL 2LVL 3LVL 4
Base Damage5.5%6%6.5%7%
Magnet Storm
Ult

Magnet Storm

75s
Explodes in fury, pulling nearby enemy champions toward herself.
Continuous Pull: While Magnet Storm is active, constantly pulls nearby enemies toward herself and deals 120 magic damage (120 + 100%AP) over 2 seconds.
DetailsLVL 1LVL 2LVL 3
Cooldown757065
Base Damage120200280

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage1/3
Survivability3/3
Utility2/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health660LV15 2340
Mana380LV15 940
Attack Damage62LV15 104
Armor46LV15 109
Magic Resist36LV15 64
Movement Speed335

Critical damage is 175% for every champion. These figures exclude items and runes.

Rell Strengths

  • Shield break and wide-area CC that groups enemies
  • Passive that steals Armor and MR to toughen herself

Rell Weaknesses

  • ×Movement speed drops after diving with Skill 2
  • ×Little damage on her own; needs allied follow-up

Early Game

Diving in with Skill 2 from your mounted state is strong, but missing it is costly. Chain your CC to line up with your ADC's burst window. That is how you win 2v2 lane fights.

Mid Game

Use your mobility to roam to mid and the jungle. Look for surprise engages from out of vision with Hexflash. Chaining CC before the enemy can react widens your lead.

Late Game

As the team's main engage, watch for the moment enemies carelessly bunch up. Layer your engage with an allied AoE Ult (Miss Fortune or Kennen, for example) and the fight ends quickly.

Teamfights

Dive into the center of the enemy team with Skill 2 and immediately pull them together with Ult. Add the Skill 1 stun to keep them locked down. Hold on with your shields while your team's damage finishes them.

⚠️ Common Mistakes

Engaging without team follow-up

Rell does not deal damage on her own. Forcing an engage when your team cannot follow up is very dangerous. After diving with Skill 2 (Ferromancy: Crash Down), your movement speed drops. If your allies cannot catch up, you are focused and killed. Always check where your carries are, and from Lv5 set up teamfights with Ult-based AoE CC.

Rell Combos

Basic Engage

Leap in with Skill 2 for a shield, then add CC and damage with Skill 3 and Skill 1.

2(Dismount)
3
1

Teamfight Combo

Drag them together with Ult, then knock the whole group up with Skill 2.

Ult
2(Dismount)
3
1

Champions Rell struggles against (reader votes)

↑ loses the matchup / ↓ not really

Janna
Morgana
Thresh

Rell Patch History

Rell
RellPatch 7.0f
Buff
Ferromancy: Crash Down / Mount Up Cooldown: 5s → 9s Ferromancy is Rell's form swap, and since each form gives her a different role it sits at the centre of how she plays. Moving the cooldown from 5s to 9s widens the gap between swaps, so she has to commit to the form she wants before a fight starts rather than during it. Flipping forms just to see what happens no longer works — picking a form is now a decision in its own right.
Rell
RellPatch 7.0d
Buff
Base Stats Base AR: 40 → 46 Base AD: 58 → 62 Shattering Strike Damage: 70/125/180/235 → 70/130/190/250 Rune changes had left Rell noticeably squishier than the other supports, so she gets the durability to step forward again. Six more base AR makes walking into an enemy marksman's basic attacks survivable, and the extra 4 base AD sharpens her level 1 trading. Shattering Strike is untouched at rank 1 but gains up to 15 damage from rank 2 onward, so the pressure shows up once she has points in it.

Rell Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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