
the Rune Mage
Ryze
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Ryze builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Turns mana pool and elapsed time into AP
- Spellslinger's Shoes
- Rod of Ages
- Archangel's Staff
- Rabadon's Deathcap
- Infinity Orb
- Oceanid's Trident
When the enemy has shield-granting champions and the game looks long
Rod of Ages' Veteran adds one stack every 35 seconds, reaching 150 HP, 300 Mana and 40 AP at ten stacks. Archangel's Staff converts that pool through Awe, which grants AP equal to 1% of max Mana, and Rabadon's Deathcap raises AP by a further 30%. Oceanid's Trident's Lethal Weapon cuts the durability of shields an enemy champion gains for 3 seconds once you deal ability damage to them. The cut reaches 45% with area of effect abilities and 60% with single target ones.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first as your main damage source, then Skill 3, which is key to your skill combos.
Ryze Skills

Arcane Mastery

Overload
Magic Blast (Active): Unleashes a blast, dealing 70 magic damage (70 + 45%AP + 2% bonus Mana) to the first enemy hit. If the target has Flux on them, it is consumed, causing Overload to deal 25% increased damage and bounce to nearby enemies with Flux.
Runic Haste (Active): When two runes are charged, Ryze discharges them, granting himself 20% bonus Movement Speed for 2 second(s).
Deals 40% damage to monsters.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 35 | 33 | 31 | 29 |
| Base Damage | 70 | 95 | 120 | 145 |
| MS | 20% | 27.5% | 35% | 42.5% |

Rune Prison
If the target has Flux, it is consumed, and Rune Prison roots instead of slowing.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 10 | 9 | 8 | 7 |
| Cost | 35 | 50 | 65 | 80 |
| Base Damage | 50 | 90 | 130 | 170 |

Spell Flux
If the enemy is already afflicted with Flux, its duration is refreshed, and it spreads further to enemies nearby.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 3.3 | 3 | 2.8 | 2.5 |
| Cost | 30 | 40 | 50 | 60 |
| Base Damage | 80 | 110 | 140 | 170 |

Realm Warp
Active: Opens a portal to a target location. After 2 second(s), allied champions and minions near the portal are teleported to the location, and they gain 35% Movement Speed for 2 second(s).
Ryze's basic ability cooldowns are reset after the teleport.
If Ryze becomes immobilized or crowd controlled by disables such as knock up, knock back, or stun, the portal is canceled.
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 110 | 95 | 80 |
| Flux Damage | 50% | 75% | 100% |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
These figures come from 7.2. Ryze's base stats were adjusted in 7.2c, so they no longer match the live game — see the patch history on this page for what changed.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Ryze Strengths
- ✓High sustained and AoE magic damage in the late game
- ✓Long-range team teleport with Ult
Ryze Weaknesses
- ×Heavy mana costs and weak combat early
- ×Short range forces him into dangerous distances to deal damage
Early Game
Early on, mana costs are heavy and your combat power is low. Buy Tear first and focus on farming and stacking. Against harass, keep trades minimal with Skill 3 into Skill 2. This is a phase to endure.
Mid Game
Once your core items come together, your waveclear speeds up considerably. Shove side lanes quickly and use Ult to rotate faster into skirmishes. That supports your team's macro play.
Late Game
With the synergy of your passive and items complete, you become a hyper-carry with both sustained damage and burst. Catching a group with the Skill 3 into Skill 1 bounce chunks the whole clump at once.
Teamfights
To cover your short range, stay right behind your frontline and combo enemies in the order they approach. Use Ult with a wide view, either to move the whole team into position or to escape a bad spot.
⚠️ Common Mistakes
Casting skills out of combo order
Mashing skills without thinking about combo order costs you a lot of damage. If you do not follow Skill 3 with Skill 1, you miss the bonus damage from consuming Flux and the movement speed bonus. That puts you far behind in trades. Always cycle skills around Skill 3 into Skill 1 or Skill 2 into Skill 1, and from Lv5 use Ult to roam and move the game along.
Ryze Combos
Basic Combo
Weave Skill 1 between skills to maximize the passive and pick up move speed.





