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Vladimir splash art

the Crimson Reaper

Vladimir

DifficultyMedium
Role
Mage
Lane
MidTop

Roles and difficulty from the global official site, lane from the China-server official site

Latest Meta Stats

Mid
B
Win Rate49.0%
Pick Rate4.5%#14
Ban Rate1.7%
Top (Solo)
D
Win Rate46.0%
Pick Rate1.4%#34
Ban Rate1.7%

Popular Vladimir builds in game

Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.

Build 1Win rate 50.21%Picks 1,858

A high-AP build stacked with magic penetration

  • Rabadon's Deathcap
  • Spellslinger's Shoes
  • Infinity Orb
  • Void Staff
  • Stormsurge
  • Cosmic Drive

When the enemy team stacks Magic Resistance and fights run long.

The items add up to +530 Ability Power, and Rabadon's Deathcap's Overkill raises that total by a further 30%. Magic penetration comes to +48 and +48%, so Void Staff's +40% Magic Penetration pays off more the more Magic Resistance the enemy stacks. Infinity Orb makes abilities and empowered attacks Critically Strike enemies below 35% HP for 20% bonus damage. Stormsurge grants you 25% bonus Movement Speed for 2.5s once you deal damage equal to 25% of an enemy champion's max HP within 2.5 seconds (25s cooldown).

The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.

Skill Order (Lv 1 - 15)

1
3
2
1
Ult
1
1
3
Ult
3
3
2
Ult
2
2

Max Skill 1 first, your primary damage and healing skill, to stabilize your laning phase.

Vladimir Skills

Crimson Pact
Passive

Crimson Pact

Gains AP equal to 4.5% of bonus HP and bonus HP equal to 140% of AP. (Both effects do not mutually stack)
Transfusion
Skill 1

Transfusion

9s
Drains life from enemies, dealing 70 magic damage (70 + 60%AP) and restoring 15 HP (15 + 35%AP). When this ability's cooldown ends, generates a stack of Bloodthirst.
At 2 stacks, gains 10% bonus Movement Speed (changes at levels 1/5/9/13) for 0.5 second(s) and enters Crimson Rush for 2.5 second(s), gradually depleting all Bloodthirst stacks over this time.
Crimson Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30 ((Lv)) plus 170% of missing HP (5 + 0.03%AP). When cast, consumes all Bloodthirst stacks and ends Crimson Rush.
The empowered version of this ability heals for 35% against minions.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown97.564.5
Base Damage70100130160
Heal15202530
Sanguine Pool
Skill 2

Sanguine Pool

25s
Sacrifices 20% of his HP to sink into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that decays over 1 second(s). While the blood pool is active, enemies within the blood pool take 33 magic damage (20 + 2% of max HP) every 0.5 seconds and are slowed by 40%. Also restores HP equal to 15% of the damage dealt.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown25221916
Base Damage20406080
Tides of Blood
Skill 3

Tides of Blood

12.5s
Charges for up to 1.5 seconds at the cost of 2-8% of his HP, dealing 36 magic damage (20 + 35%AP + 2.5% of max HP) to nearby enemies, increased by up to 100% after charging. Charging for 1 second(s) or more consumes the max possible HP cost, but if he is below 12% of his HP, charging will not cost any HP. After charging for 1 second(s), he becomes slowed by 20% and also slows enemies hit by 40%.
DetailsLVL 1LVL 2LVL 3LVL 4
Cooldown12.5107.55
Base Damage20406080
Slow40%45%50%55%
Hemoplague
Ult

Hemoplague

90s
Infects an area with a toxic plague that infects enemies hit for 4 second(s), after which the plague explodes, dealing 150 magic damage (150 + 70%AP) to infected targets. Also deals 10% of the damage taken by the target(s) during the infection period as bonus magic damage. After 0.4 seconds, the first infected enemy champion restores 150 HP (150 + 70%AP) to Vladimir. Every subsequent champion provides 40% healing.
DetailsLVL 1LVL 2LVL 3
Base Damage150250350
Heal150250350

Base Stats

League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)

The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.

Official ratings
Damage3/3
Survivability2/3
Utility1/3
Difficulty2/3

A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.

1
Health630LV15 2422
Attack Damage52LV15 102.4
Armor37LV15 107
Magic Resist36LV15 52.8
Movement Speed355

Critical damage is 175% for every champion. These figures exclude items and runes.

Vladimir Strengths

  • Manaless sustain in lane through Skill 1
  • High survivability from Skill 2's untargetability
  • AoE burst damage in the late game

Vladimir Weaknesses

  • ×Low early damage and long cooldowns
  • ×Short range with no blink to close the gap
  • ×Much weaker against Grievous Wounds items

Early Game

Early Vladimir is weak, so avoid forced trades. Heal with Skill 1 while you collect CS. Dodge dangerous ganks with Skill 2 (Sanguine Pool), and accept that this is a stretch to survive.

Mid Game

Once core items come in, sustain and burst start working together. Split-push the side lanes while farming steadily. Always group for key objective fights like Dragon and Herald.

Late Game

A full-build Vladimir is hard to stop. Tank enemy attacks with strong healing while your AoE burst chunks the whole enemy group. You have what it takes to carry the late game.

Teamfights

Use an enchant like Protobelt to close on the enemy backline quickly, hit several targets with Ult, then unload your charged combo. When they turn on you, go untargetable with Skill 2 or Stasis and wait for your healing to come in.

⚠️ Common Mistakes

Wasting Skill 2 (Sanguine Pool) on poke or easy dodges

Skill 2 is Vladimir's lifeline and his best self-defense tool, making him untargetable. It costs a heavy 20% of current HP to cast, though. Using it to dodge light poke or for a bit of damage only drains your own HP. In teamfights and all-ins, use it only to avoid the enemy's lethal CC or heavy burst. Until then, hold it.

Vladimir Combos

Basic Harass

Damage and heal with the empowered Skill 1, charge Skill 3, then slip out with Skill 2.

1(Empowered )
3
2

All-in Combo

Apply the plague with Ult, stack the damage from Skill 3 and Skill 2, then finish with Skill 1.

Ult
3(Charge)
2
1

Champions Vladimir struggles against (reader votes)

↑ loses the matchup / ↓ not really

Kassadin
Orianna

Vladimir Patch History

Vladimir
VladimirPatch 7.2d
Buff
Crimson Pact Bonus Health to AP: 4.5% → 5% AP to Health: 140% → 150% Transfusion Crimson Rush Bonus Damage Ratio: 75% → 85% Tides of Blood Minimum Damage: 20/40/60/80 + 35% AP + 2.5% max HP → 30/50/70/90 + 35% AP + 3% max HP Vladimir leaned too hard on items early and took too long to come online. Both halves of Crimson Pact convert better now, so health and AP purchases each return more. Tides of Blood gains 10 base damage and half a point of max-health scaling, steadying his early poke. All three of his official loadouts were rebuilt as well.
Vladimir
VladimirPatch 7.1d
Buff
Base Stats Base AR: 34 → 37 Crimson Pact AP to bonus HP conversion: 120% → 140% Three more base AR makes the early trades against AD opponents a little easier to sit through. Crimson Pact converts AP into bonus HP, so raising the rate from 120% to 140% means every AP item now also buys durability. Vladimir's damage build feeds his survivability more directly, giving him more room to step forward in teamfights. The patch shores up both his early stability and his late-game staying power.

Vladimir Skins

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

Matchups, strategy and build write-ups are this site's own commentary.

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