
the Hexplosives Expert
Ziggs
Roles and difficulty from the global official site, lane from the China-server official site
Latest Meta Stats
Popular Ziggs builds in game
Taken from the in-game loadout screen as of 2026-08-26. The pick count and win rate are shown exactly as the game reports them.
Long-range poke that cuts through Magic Resistance
- Luden's Echo
- Horizon Focus
- Zhonya's Hourglass
- Rabadon's Deathcap
- Void Staff
- Spellslinger's Shoes
When enemies stack Magic Resistance and have divers that reach you
This build totals +550 Ability Power along with +48% and +18 Magic Penetration. Rabadon's Deathcap's Overkill raises AP by 30%, and Void Staff supplies 40% of that penetration. Horizon Focus adds 10% to the damage you deal to an enemy champion after you hit them with an ability from 600 units away. Zhonya's Hourglass answers a dive with 2.5 seconds of invulnerability, but you cannot act at all during it and the cooldown is 90 seconds.
The commentary is AI-written. It is cross-checked against this site’s item data and the official lane assignments before publishing.
Skill Order (Lv 1 - 15)
Max Skill 1 first, your main tool for wave clear and poke, then level Skill 3.
Ziggs Skills

Short Fuse
Empowers Bouncing Bomb to deal 20 bonus magic damage (20 + 15%AP) and 32% damage to turrets.
Short Fuse's cooldown is reduced by 4 second(s) whenever Ziggs casts an ability.

Bouncing Bomb
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 5.5 | 5 | 4.5 | 4 |
| Cost | 55 | 60 | 65 | 70 |
| Base Damage | 70 | 135 | 200 | 265 |

Satchel Charge
Damages turrets and demolishes them if they are below 20% HP.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cooldown | 18 | 16 | 14 | 12 |
| Base Damage | 70 | 115 | 160 | 205 |
| HP% Damage | 20% | 22.5% | 25% | 27.5% |

Hexplosive Minefield
Enemies detonating multiple mines take 40% damage from subsequent mines. Mines last 5 seconds.
| Details | LVL 1 | LVL 2 | LVL 3 | LVL 4 |
|---|---|---|---|---|
| Cost | 70 | 80 | 90 | 100 |
| Base Damage | 50 | 105 | 160 | 215 |
| Slow | 35% | 40% | 45% | 50% |

Mega Inferno Bomb
When auto-aiming, the ability automatically selects and hurls the bomb at a target within range (based on Targeting Priority settings).
| Details | LVL 1 | LVL 2 | LVL 3 |
|---|---|---|---|
| Cooldown | 85 | 75 | 65 |
| Base Damage | 270 | 375 | 480 |
Base Stats
League of Legends: Wild Rift (China) official champion library (patch 7.2, as of 2026-08-25)
The site's latest patch is 7.2d, but these figures come from 7.2. The 8 champions adjusted since then — Yone, Jinx, Leona, Rumble, Nasus, Ryze, Jayce, Nidalee — no longer match the live game.
A three-step guide set by the official champion library. For difficulty, a higher number means harder to play.
Critical damage is 175% for every champion. These figures exclude items and runes.
Ziggs Strengths
- ✓Fast tower-taking siege power
- ✓AoE poke from long range
- ✓Wide map support with a long-range Ult
Ziggs Weaknesses
- ×Every skill is a skillshot and depends on aim
- ×Very fragile once enemies close the gap
- ×No self-peel once Skill 2 is down
Early Game
Shove the wave from range with Skill 1's bouncing bomb. Hit the enemy with it too and keep up the pressure. At the same time, use the Passive-empowered Skill 1 on the tower to chip plates early. That is Ziggs's basic pattern.
Mid Game
Skill 2 destroys a tower outright once its HP is low enough. Move around the map and control the siege. When allies start a fight far away, drop Ult on it right away to pick up kills and assists.
Late Game
Late in the game, your wave clear turns you into a fortress defending towers. In standoffs before objectives, keep throwing bombs from a safe distance. The goal is to chip their HP before they can engage.
Teamfights
Ideally, fight in narrow spots like the jungle where enemies bunch up. The moment your team lands CC, center Ult on them and take a large chunk out of the whole group.
⚠️ Common Mistakes
Wasting Skill 2 (Satchel Charge) just for poke damage
Ziggs's Skill 2 is your only self-peel: it knocks enemies away and launches you to safety. It is also the key tool for finishing off low-HP towers. Throwing it out casually for poke leaves you helpless when an assassin comes for you. Keep it for self-defense at your feet, or for the final blow on a tower.
Ziggs Combos
Basic Poke
Box them in with the minefield from Skill 3 and the charge from Skill 2, then land Skill 1.





