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Patch 7.0e changes

Update history and meta predictions

Numbers are transcribed from the official Riot patch notes; the commentary is ours. This page covers patch 7.0e (added 2026-05-28).

Meta analysis (patch 7.0e, AI-written forecast)

Patch 7.0e adjusts ARAM augment balance. 'Original Titanic Hydra' is nerfed hard, so health-stacking tanks and bruisers lose damage and other augments move up the priority list. Bug fixes also remove unintended damage synergies.

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PuppetryPatch 7.0e
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Temporarily disabled Puppetry has been temporarily disabled because of an unexpected issue that could cause crashes This is a stability measure rather than a balance change. While it is disabled Puppetry is simply off the table, so anyone who was building around it has to pick a different direction. The notes say "temporarily", which suggests it returns once the cause is fixed, but no timeline is given anywhere in the patch notes.
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PanaceaPatch 7.0e
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Bug Fix Fixed a bug where Panacea would incorrectly trigger Circle of Death Using Panacea could set off Circle of Death as well, even though the player only meant to use Panacea. Neither side could predict the outcome, so depending on the matchup a game could be decided by something nobody actually chose. With the fix in place Panacea does only what it says it does, which makes it possible to reason about how it combines with everything else again.
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Original Titanic HydraPatch 7.0e
Nerf
Attack and ability damage ratio Attacks and abilities deal bonus damage equal to 3% of bonus HP → 1.5% of bonus HP Shockwave damage ratio 10% of bonus HP → 5% of bonus HP Original Titanic Hydra is an ARAM augment. Since everything it touched — attacks, abilities, and the shockwave — scaled off bonus HP, tanks and bruisers who simply stacked health ended up doubling as the team's damage dealer. Both ratios are halved, so health no longer buys damage alongside durability. When picking augments, it is now worth deciding whether you want this one for the survivability at all.

What the Patch Archive Covers

515 recorded changes across 26 versions, from 6.3 through to the current 7.2d. It is built for tracking how often a single champion has been buffed or nerfed.

Some patches move far more than others

The largest is 7.2 with 175 entries — the patch that rebuilt boots and introduced tier 3. Others run to a handful of lines, so the version numbers alone say nothing about how much the meta shifted.

Of the 515 entries, 182 are champion changes. The rest cover items and runes, ARAM and Arena tuning, ranked seasons and system-level work.

What the meta prediction is worth

Selecting a version also brings up a meta prediction for that patch, 26 versions in all. It is an AI-written read rather than measured data; the tier list is where you check what the win rates actually did.

Counts reflect the patch data bundled with this site. A new patch takes a short while to appear.

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Tier, win rate, pick rate and ban rate are based on the official China-server statistics (League of Legends: Wild Rift (China) official stats, as of 2026-09-02). Patch timing may differ from the global version.

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