The bounty system is being updated so it reflects a champion's actual gold advantage more accurately. Instead of leaning heavily on kill and death streaks, every major gold source — assists, minion farm and the rest — now feeds into the bounty calculation, which gives a truer read on how far ahead a champion is. A situational layer is added on top: shutdowns on a team with a large gold lead pay more, while killing a champion on a losing team no longer grants extra. That should create more comeback opportunities and cut down on runaway snowballing.
Overview
A champion's bounty is now determined by gold earned and lost rather than by kill or death streaks.
Bounties accumulate more precisely. For example, a champion can now carry a bounty of as little as +1 gold.
Bonus bounty only appears on the scoreboard once it exceeds 100 gold. Amounts under 100 gold still accumulate.
Bounties only update after the champion leaves combat.
Gold earned from champion abilities (Twisted Fate, Draven, Pyke and similar) or from items and runes (First Strike, The Collector and similar) is not included in the bounty calculation.
Positive Bounty
A positive bounty is the extra gold handed to the killing player when the champion dies (unchanged).
This positive bounty no longer depends on kill streaks.
While a champion carries a positive bounty, every 3 gold earned from kills/assists adds 1 gold to the bounty. Gold earned from a kill/assist does not raise the bounty of the champion who secured it.
While a champion carries a positive bounty, every 20 gold earned from minions, jungle monsters, support items, Smite and similar sources raises the bounty by 1 gold.
When a champion is killed, the positive bounty they were carrying is reset.
A single kill/assist can award up to 700 gold of bonus. Any excess keeps accumulating and is displayed again after the champion respawns.
Kill/assist rewards now adjust automatically to the lead or deficit between the two teams. If the champion's team is even or behind, 100% of the kill/assist bounty is deducted. If the champion's team is slightly ahead, 90% of the kill/assist bounty is deducted. If the champion's team is somewhat ahead, 60% of the kill/assist bounty is granted. If the champion's team is well ahead, 90% of the kill/assist bounty is granted. If the champion's team is overwhelmingly ahead, the full kill/assist bounty is granted.
Neutral
Neutral means that when the champion is killed, the killing side receives the base gold, unaffected by any bounty.
While a champion is Neutral, every 3 gold earned from kills and assists accumulates 1 gold.
While a champion is Neutral, every 20 gold earned from minions, jungle monsters, support items, Smite and similar sources accumulates 1 gold.
While a champion is Neutral, when that champion dies, their base bounty is reduced by 1 gold for every 3.5 gold awarded to the player who secured the kill/assist.
Negative Bounty
A negative bounty means that when the champion is killed, the killing side receives less base gold (unchanged).
Negative bounties no longer depend on death streaks.
Earning a kill/assist no longer resets a negative bounty.
While a champion carries a negative bounty, every 3 gold earned from kills/assists raises that champion's bounty by 1 gold. Gold earned from kills/assists is included in the calculation.
While a champion carries a negative bounty, every 7 gold earned from minions, jungle monsters, support items, Smite and similar sources accumulates 1 gold of bounty.
While a champion carries a negative bounty, when that champion dies, their base bounty is reduced by 1 gold for every 3.5 gold awarded to the player who secured the kill/assist.
Because bounties now track real gold rather than kill counts, a champion who has quietly farmed into a lead carries one too. Conversely, a player who has died repeatedly but made the gold back on farm will not sit at the floor. The scaling layer also deducts from kill/assist bounties while your team is ahead, so stacking kills from in front no longer compounds the way it used to. For the team that is behind, rebuilding gold safely is a faster route back into the game than hunting for kills.