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Patch 7.2a changes

Update history and meta predictions

Numbers are transcribed from the official Riot patch notes; the commentary is ours. This page covers patch 7.2a (added 2026-07-18).

Meta analysis (patch 7.2a, AI-written forecast)

In Patch 7.2a, the overperforming mana items (Tear, Manamune, Seraph's Embrace), Blade of the Ruined King and Armor Crusher Boots are nerfed. Carries, assassins and poke compositions built on them lose burst, so teamfights run longer. Nidalee, Warwick and Senna are tuned down, while Skarner's across-the-board buffs to damage, durability and mobility make him a strong presence in the jungle and skirmishes. With Yuumi's healing buffed as well, enchanter compositions supporting Skarner or late-game carries see more play.

Senna
SennaPatch 7.2a
Nerf
Absolution Current HP damage: 1.2%-12%(Lv) → 1%-10%(Lv) Dawning Shadow Shield: 40% AP + 4 per Mist stack → 50% AP + 2.5 per Mist stack Absolution scales less off the target's current HP, so Senna wears down durable enemies more slowly. Dawning Shadow trades in the other direction: a better AP ratio, but far less shield per Mist stack, which bites hardest late when the stack count is high. The net effect steers her build away from hoarding Mist and toward buying AP outright.
Manamune
ManamunePatch 7.2a
Nerf
Mana Charge Max mana per stack: 18 → 14 Muramana (Shock) Bonus damage AD ratio when an ability damages an enemy: 6% → 4.5% Four less max mana per stack stretches out how long it takes to build the mana pool, pushing back the point where the item starts paying off. Shock's bonus damage also converts less AD, so the ceiling is lower once it does come online. Slower to ramp and weaker at the top is a double hit, and builds anchored on Manamune deserve a rethink.
⚔️
ARAMPatch 7.2a
Adjust
Augment adjustments Field adjustments (minion movement speed increased, respawn time increased) Per-champion damage dealt / damage taken adjustments Faster minions push waves to the front line sooner, so the spot where fights break out shifts around more. Longer respawns make a single death cost more, raising the price of a reckless engage. Per-champion damage modifiers were revisited at the same time, so a pick that reliably won before is no longer guaranteed to keep doing so.
Yuumi
YuumiPatch 7.2a
Buff
Prowling Projectile Mana cost: 80/90/100/110 → 65/75/85/95 Final Chapter Base heal: 20/30/40 → 20/35/50 Prowling Projectile costs 15 less mana at every rank, so Yuumi can keep poking through the lane phase without running dry. Final Chapter is unchanged at rank 1 but grows faster with each rank after that, adding up to clearly more healing across a full fight. With less mana to ration, she spends more of the game attached and contributing instead of sitting on empty.
Seraph's Embrace
Seraph's EmbracePatch 7.2a
Nerf
Lifeline Shield from mana: 20% → 16% The same mana pool now converts into a visibly thinner shield, making the item a less dependable insurance policy against a lethal hit. Builds that stack a lot of mana feel it most: bursts they used to survive will start going through. Growing mana as a substitute for durability still works in principle, but it needs backing from a genuine defensive item now.
Nidalee
NidaleePatch 7.2a
Nerf
Pounce Base damage: 65/100/135/170(Lv) → 55/90/125/160(Lv) Aspect of the Cougar Bonus AR and bonus MR AP ratio: 3% → 2.5% Pounce loses 10 base damage at every rank, narrowing the health range Nidalee can actually finish once she commits in cougar form. Aspect of the Cougar also converts less AP into bonus AR and MR, so a heavy AP build no longer buys as much durability while transformed. Together they push her back toward whittling targets down with spears before she ever dives.
Warwick
WarwickPatch 7.2a
Nerf
Eternal Hunger Bonus AD ratio: 20% → 15% Jaws of the Beast Fixed damage: 90% AP → 85% AP Eternal Hunger converts less bonus AD, so an AD-focused Warwick gets less out of every auto attack. Jaws of the Beast loses 5% AP scaling as well, meaning the AP route does not pull ahead to compensate. Neither build stands out the way it did, and both his early clear speed and his ability to delete a target on a gank take a step back.
Tear of the Goddess
Tear of the GoddessPatch 7.2a
Nerf
Mana Charge Max mana per stack: 6 → 5 Each stack grants 1 less max mana, slowing the ramp on any build centred on Tear of the Goddess. A single stack barely registers, but stacks accumulate across the whole game, so the total max mana reached by any given point is clearly lower. Champions who fight by spending their entire mana bar have to be more careful about wasting casts early.
Skarner
SkarnerPatch 7.2a
Buff
Shattered Earth / Upheaval Max HP damage on the 3rd empowered attack and Shattered Earth: 10% → 11% Seismic Bastion Cooldown: 9/8/7/6s → 8/7/6/5s Shield HP ratio: 8% → 10% Ixtal's Impact Cooldown: 20/18/16/14s → 18/16/14/12s Skarner gets a lift shortly after release. The extra 1% max HP damage speeds up how quickly he grinds through durable targets. The biggest piece is Seismic Bastion: a second off the cooldown at every rank plus a thicker HP-scaled shield lets him hold the front line far longer. Ixtal's Impact returns two seconds sooner as well, so his whole engage-and-reset rhythm speeds up.
⚔️
Legionary PotionPatch 7.2a
New
New Item Cost: 3,333 gold A new item added to the shop. At 3,333 gold it sits at the expensive end even among completed items, so buying it means giving up a build slot and an earlier purchase you could have had instead. Whether it earns that price depends on whether the game runs long enough for gold to stop being the limiting factor. For now, expect it to be evaluated side by side with established completed items to work out where it belongs.
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Bug FixesPatch 7.2a
Adjust
Fixed multiple bugs affecting Diana, Searing Crown, Blackfire Torch, and ARAM These are corrections to behaviour that did not match the intended design, not numerical changes. Two items are on the list, though, so any build that felt weaker than its tooltip promised is worth re-evaluating now that they work correctly. The Diana fix is not spelled out, so it is worth checking how her kit behaves in game before assuming nothing changed for her.
Armorcrusher Boots
Armorcrusher BootsPatch 7.2a
Nerf
Base Stats AR penetration: +12 → +10 AD: 25 → 20 Both the penetration and the raw damage come down, reining in a boot that was doing the work of an offensive item. Losing 5 AD lowers every auto attack, and stacked with less AR penetration the drop against armored targets is steeper than either line looks on its own. It is no longer the automatic choice among boots, which puts the decision back on the enemy composition.
Blade of the Ruined King
Blade of the Ruined KingPatch 7.2a
Nerf
Ruined Strike Current HP damage: 10% (melee) → 8.5% (melee) Melee users convert less of the target's current HP into damage, so high-HP frontliners melt more slowly. Only the melee value moved, so this is aimed squarely at melee carries and bruisers rather than ranged users. With less of a one-sided edge against tanks, the item competes on more even footing with other offensive options.

What the Patch Archive Covers

515 recorded changes across 26 versions, from 6.3 through to the current 7.2d. It is built for tracking how often a single champion has been buffed or nerfed.

Some patches move far more than others

The largest is 7.2 with 175 entries — the patch that rebuilt boots and introduced tier 3. Others run to a handful of lines, so the version numbers alone say nothing about how much the meta shifted.

Of the 515 entries, 182 are champion changes. The rest cover items and runes, ARAM and Arena tuning, ranked seasons and system-level work.

What the meta prediction is worth

Selecting a version also brings up a meta prediction for that patch, 26 versions in all. It is an AI-written read rather than measured data; the tier list is where you check what the win rates actually did.

Counts reflect the patch data bundled with this site. A new patch takes a short while to appear.

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